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Drill-through Server detail

EU Classic Survivor #4

Online 132.243.225.79:28015 checked 11m ago

Drill-through
FilterServeris EU Classic Survivor #4
Attributes
moddedoxide
Last refreshed
Players now 1/ 50
7-day average 1 peak 2
Rank #3,414 top 15%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:53 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 33 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 105 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 339 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 10 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for EU Classic Survivor #4: what is it?

Too few wipes on record for EU Classic Survivor #4 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 27 days 9 hours ago the current world was made.

Wipe day on EU Classic Survivor #4: what should you expect?

Across recent wipes the busiest point averaged 2 players. 2 hours after the latest wipe the crowd peaked.

Server details

Which location hosts EU Classic Survivor #4?

Without a region tag, EU Classic Survivor #4 still has a name that points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 132.243.225.79:28015 is its address.

Which Rust version is EU Classic Survivor #4 on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on EU Classic Survivor #4. Your game must match the protocol to join, and Steam applies that update.

Is EU Classic Survivor #4 up, and how steady is its uptime?

EU Classic Survivor #4 reports online at the current check. The uptime it reports puts the last restart at about 2 days 22 hours ago. Uptime over the last full days (7) was 73%, or 123 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does EU Classic Survivor #4 perform well?

The 48-hour average was 13 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 72,957. Memory use reached 2,588 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on EU Classic Survivor #4 carry?

The game's server browser reads the tags EU Classic Survivor #4 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does EU Classic Survivor #4 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists EU Classic Survivor #4 fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does EU Classic Survivor #4 compare?

On player hours over seven days, EU Classic Survivor #4 ranks #3,414, within the top 15% of ranked servers.

What is the population of EU Classic Survivor #4?

Of 50 slots, 1 are filled on EU Classic Survivor #4 at this refresh. The seven-day mean is 1 players, against a peak of 2. Across the last 48 hours, 22:00 UTC shows the highest average: 2 players.

Map and rules

How is EU Classic Survivor #4 configured, and what rules apply?

Gather rate is not mentioned in the name of EU Classic Survivor #4. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for EU Classic Survivor #4?

A procedural map of size 3,500 with seed 12345, generated by the game, runs on EU Classic Survivor #4. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto EU Classic Survivor #4?

In the Rust console (F1), enter client.connect 132.243.225.79:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.