EU Classic Survivor #4
Online 132.243.225.79:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 94 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 33 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 105 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 339 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for EU Classic Survivor #4: what is it?
Too few wipes on record for EU Classic Survivor #4 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 27 days 9 hours ago the current world was made.
Wipe day on EU Classic Survivor #4: what should you expect?
Across recent wipes the busiest point averaged 2 players. 2 hours after the latest wipe the crowd peaked.
Server details
Which location hosts EU Classic Survivor #4?
Without a region tag, EU Classic Survivor #4 still has a name that points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 132.243.225.79:28015 is its address.
Which Rust version is EU Classic Survivor #4 on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on EU Classic Survivor #4. Your game must match the protocol to join, and Steam applies that update.
Is EU Classic Survivor #4 up, and how steady is its uptime?
EU Classic Survivor #4 reports online at the current check. The uptime it reports puts the last restart at about 2 days 22 hours ago. Uptime over the last full days (7) was 73%, or 123 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does EU Classic Survivor #4 perform well?
The 48-hour average was 13 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 72,957. Memory use reached 2,588 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on EU Classic Survivor #4 carry?
The game's server browser reads the tags EU Classic Survivor #4 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does EU Classic Survivor #4 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists EU Classic Survivor #4 fits are: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does EU Classic Survivor #4 compare?
On player hours over seven days, EU Classic Survivor #4 ranks #3,414, within the top 15% of ranked servers.
What is the population of EU Classic Survivor #4?
Of 50 slots, 1 are filled on EU Classic Survivor #4 at this refresh. The seven-day mean is 1 players, against a peak of 2. Across the last 48 hours, 22:00 UTC shows the highest average: 2 players.
Map and rules
How is EU Classic Survivor #4 configured, and what rules apply?
Gather rate is not mentioned in the name of EU Classic Survivor #4. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for EU Classic Survivor #4?
A procedural map of size 3,500 with seed 12345, generated by the game, runs on EU Classic Survivor #4. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto EU Classic Survivor #4?
In the Rust console (F1), enter client.connect 132.243.225.79:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.