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Drill-through Server detail

[ASIA] Logic - Weekly | Biweekly BP | Skins

Online 132.226.191.134:28015 checked 10m ago

Drill-through
FilterServeris [ASIA] Logic - Weekly | Biweekly BP | Skins
Attributes
weekly wipes vanillacarbon
Last refreshed
Players now 1/ 100
7-day average 1 peak 2
Rank #3,068 top 14%
Last wipe 6d ago weekly schedule
Next wipe 20h Fri 30 Oct, 14:40 UTC
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:40 UTC, in 20h. Every Friday at 14:40 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1.5

Coming wipes

InWhen, UTCKind
20hFri 30 Oct, 14:40 UTCits own
7d 1hThu 5 Nov, 19:00 UTCFW force wipe
7d 20hFri 6 Nov, 14:40 UTCits own
14d 20hFri 13 Nov, 14:40 UTCits own
21d 20hFri 20 Nov, 14:40 UTCits own
28d 20hFri 27 Nov, 14:40 UTCits own
35d 1hThu 3 Dec, 19:00 UTCFW force wipe
35d 20hFri 4 Dec, 14:40 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:40 UTC6d ago 2 – running 1
Fri 16 Oct, 14:41 UTC13d ago 3 held half 7 days 1
Fri 9 Oct, 14:38 UTC20d ago 2 held half 7 days 1
Thu 1 Oct, 17:43 UTC FW28d ago 7 halved by day 2 7.9 days 1
Sat 26 Sep, 18:50 UTC32d ago 14 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average 357 / 400
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 15 / 550
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 81 on average 173 / 450
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 53 on average 5 / 200
[ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 39 on average 103 / 180
『小世界』10.28号新开/多人/萌新入门服 EA · groups of 30+ · weekly · 30 on average 3 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [ASIA] Logic - Weekly | Biweekly BP | Skins: what is it?

[ASIA] Logic - Weekly | Biweekly BP | Skins follows a wipe rhythm of every Friday at 14:40 UTC. A wipe is scheduled for Friday 30 October at 14:40 UTC, according to this server's cycle. The current world dates from 6 days 3 hours. Its tags carry a weekly wipe schedule.

On [ASIA] Logic - Weekly | Biweekly BP | Skins, what happens on wipe day?

The average busiest count over recent wipes is 2 players. 17 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 1.5 when it didn't hold.

Server details

In which region does [ASIA] Logic - Weekly | Biweekly BP | Skins sit?

Without a region tag, [ASIA] Logic - Weekly | Biweekly BP | Skins still has a name that points to Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 132.226.191.134:28015.

What Rust build does [ASIA] Logic - Weekly | Biweekly BP | Skins run?

On Linux, [ASIA] Logic - Weekly | Biweekly BP | Skins runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is [ASIA] Logic - Weekly | Biweekly BP | Skins up, and how steady is its uptime?

The current status of [ASIA] Logic - Weekly | Biweekly BP | Skins is online. Its reported uptime indicates a restart roughly 6 days 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 26 September 2026 is when Rust Server Analytics first recorded it.

Does [ASIA] Logic - Weekly | Biweekly BP | Skins perform well?

The 48-hour average was 70 server fps; the low was 56. At its highest the entity count was 121,705, including buildings, deployables and all else. Peak memory was 6,142 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on [ASIA] Logic - Weekly | Biweekly BP | Skins be read?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^y (Carbon): It runs Carbon for plugins are the tags [ASIA] Logic - Weekly | Biweekly BP | Skins publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [ASIA] Logic - Weekly | Biweekly BP | Skins appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [ASIA] Logic - Weekly | Biweekly BP | Skins fits are: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

Where does [ASIA] Logic - Weekly | Biweekly BP | Skins sit among Rust servers?

The seven-day player-hours rank for [ASIA] Logic - Weekly | Biweekly BP | Skins is #3,068, inside the top 14% of all ranked servers.

How many players does [ASIA] Logic - Weekly | Biweekly BP | Skins carry?

[ASIA] Logic - Weekly | Biweekly BP | Skins holds 1 players of its 100 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 2. Averaged over 48 hours, activity is highest at 18:00 UTC with 1 players.

Map and rules

What settings and rules does [ASIA] Logic - Weekly | Biweekly BP | Skins use?

Gather rate is not mentioned in the name of [ASIA] Logic - Weekly | Biweekly BP | Skins. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The plugin framework is Carbon. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for [ASIA] Logic - Weekly | Biweekly BP | Skins?

The game generates a procedural map of size 4,500 with seed 2066625285 for [ASIA] Logic - Weekly | Biweekly BP | Skins. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to [ASIA] Logic - Weekly | Biweekly BP | Skins?

In the Rust console (F1), enter client.connect 132.226.191.134:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/Z5wmE6akMm is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^y,^w,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.