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Drill-through Server detail

Rust Privado [Tailscale]

Online 129.146.83.13:28015 checked 13m ago

Drill-through
FilterServeris Rust Privado [Tailscale]
Attributes
Last refreshed
Players now 0/ 10
7-day average 1 peak 2
Rank #6,689 top 30%
Last wipe 22d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5205:0007:0021:0004:0006:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608005:0007:0021:0004:0006:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC22d ago 0 – running 2
Sun 4 Oct, 23:15 UTC23d ago 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC30d ago 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average 222 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average 15 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 18 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 130 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 44 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 41 / 100

Quick answers

from the figures on this page

Wipe data

When does Rust Privado [Tailscale] wipe?

No next wipe can be predicted for Rust Privado [Tailscale], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 19 hours.

Wipe day on Rust Privado [Tailscale]: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

What is the hosting location of Rust Privado [Tailscale]?

No region appears in what Rust Privado [Tailscale] publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 129.146.83.13:28015.

Which Rust version is Rust Privado [Tailscale] on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Rust Privado [Tailscale]. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Rust Privado [Tailscale], and is it online now?

Rust Privado [Tailscale] reports online at the current check. The uptime it reports puts the last restart at about 41 minutes ago. 9% uptime over the last 7 full days, equal to 15 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.

Does Rust Privado [Tailscale] perform well?

Over 48 hours the average held at 60 server fps, and the minimum was 60. Buildings, deployables and all other world objects brought the entity total to 99,038. Peak memory was 2,278 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Rust Privado [Tailscale]'s tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Rust Privado [Tailscale] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Privado [Tailscale]?

The following Rust Server Analytics lists count Rust Privado [Tailscale] among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Rust Privado [Tailscale] sit among Rust servers?

On player hours over seven days, Rust Privado [Tailscale] ranks #6,689, within the top 30% of ranked servers.

How many players does Rust Privado [Tailscale] carry?

Population at the current refresh: 0 players on Rust Privado [Tailscale], against 10 slots. Seven-day figures: an average of 1 players and a peak of 2. Across the last 48 hours, 05:00 UTC shows the highest average: 2 players.

Map and rules

What are the settings on Rust Privado [Tailscale], and its rules?

No gather rate is given in the name of Rust Privado [Tailscale]. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC off.

What is the map for Rust Privado [Tailscale]?

A procedural map of size 4,150 with seed 112658767, generated by the game, runs on Rust Privado [Tailscale]. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to Rust Privado [Tailscale]?

In the Rust console (F1), enter client.connect 129.146.83.13:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.