Rust Privado [Tailscale]
Online 129.146.83.13:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC22d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC23d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC30d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 532 on average | 222 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 327 on average | 15 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 325 on average | 18 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 130 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 44 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 41 / 100 |
Quick answers
from the figures on this pageWipe data
When does Rust Privado [Tailscale] wipe?
No next wipe can be predicted for Rust Privado [Tailscale], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 19 hours.
Wipe day on Rust Privado [Tailscale]: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server
What is the hosting location of Rust Privado [Tailscale]?
No region appears in what Rust Privado [Tailscale] publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 129.146.83.13:28015.
Which Rust version is Rust Privado [Tailscale] on?
Rust network protocol 2635 and build 168909 on Windows is the setup for Rust Privado [Tailscale]. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Rust Privado [Tailscale], and is it online now?
Rust Privado [Tailscale] reports online at the current check. The uptime it reports puts the last restart at about 41 minutes ago. 9% uptime over the last 7 full days, equal to 15 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.
Does Rust Privado [Tailscale] perform well?
Over 48 hours the average held at 60 server fps, and the minimum was 60. Buildings, deployables and all other world objects brought the entity total to 99,038. Peak memory was 2,278 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Rust Privado [Tailscale]'s tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Rust Privado [Tailscale] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust Privado [Tailscale]?
The following Rust Server Analytics lists count Rust Privado [Tailscale] among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Rust Privado [Tailscale] sit among Rust servers?
On player hours over seven days, Rust Privado [Tailscale] ranks #6,689, within the top 30% of ranked servers.
How many players does Rust Privado [Tailscale] carry?
Population at the current refresh: 0 players on Rust Privado [Tailscale], against 10 slots. Seven-day figures: an average of 1 players and a peak of 2. Across the last 48 hours, 05:00 UTC shows the highest average: 2 players.
Map and rules
What are the settings on Rust Privado [Tailscale], and its rules?
No gather rate is given in the name of Rust Privado [Tailscale]. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC off.
What is the map for Rust Privado [Tailscale]?
A procedural map of size 4,150 with seed 112658767, generated by the game, runs on Rust Privado [Tailscale]. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to Rust Privado [Tailscale]?
In the Rust console (F1), enter client.connect 129.146.83.13:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.