ServerName
Offline 128.71.32.93:28015 checked 39d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 544 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 361 / 400 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 314 on average | 36 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 313 on average | 44 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 273 on average | 157 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 77 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does ServerName wipe?
Too few wipes on record for ServerName to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 54 days 1 hours ago.
Server
In which region does ServerName sit?
No region is published by ServerName. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 128.71.32.93:28015.
Which Rust version is ServerName on?
On Windows, ServerName runs Rust network protocol 2633 and build 164530. Your game must match the protocol to join, and Steam applies that update.
Is ServerName up, and how steady is its uptime?
The current status is offline for ServerName, with the last sighting 39 days 20 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.
Lists and tags
What do ServerName's tags stand for?
Tags from ServerName, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature ServerName?
These Rust Server Analytics lists include ServerName: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does ServerName sit among Rust servers?
The seven-day player-hours rank for ServerName is #15,382, inside the top – of all ranked servers.
At what level does ServerName run its population?
The last sighting of ServerName was 39 days 20 hours ago; it is offline at this refresh.
Settings
What are the settings on ServerName, and its rules?
The name of ServerName does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for ServerName?
ServerName uses a procedural map, which the game generates.
Connection
What is the way onto ServerName?
In the Rust console (F1), enter client.connect 128.71.32.93:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.