ServerName
Offline 128.204.67.117:28015 checked 43d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 401 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 338 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 36 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 46 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 150 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does ServerName wipe?
Too few wipes on record for ServerName to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 55 days 13 hours.
Server details
What is the hosting location of ServerName?
No region is published by ServerName. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 128.204.67.117:28015 is its address.
What Rust build does ServerName run?
On Windows, ServerName runs Rust network protocol 2633 and build 162929. The protocol has to match before you can join; Steam updates it automatically.
Is ServerName up, and how steady is its uptime?
Offline at this refresh: ServerName, last seen 43 days ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 16 September 2026.
Lists and tags
Which meanings do the tags on ServerName carry?
Tags from ServerName, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature ServerName?
These Rust Server Analytics lists include ServerName: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does ServerName hold in the server rankings?
The seven-day player-hours rank for ServerName is #14,184, inside the top – of all ranked servers.
At what level does ServerName run its population?
No response from ServerName at the latest check, with a last sighting 43 days ago.
Settings
How is ServerName configured, and what rules apply?
No gather rate is given in the name of ServerName. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.
The map on ServerName: which one is it?
ServerName uses a procedural map, which the game generates.
How to join
What is the way onto ServerName?
In the Rust console (F1), enter client.connect 128.204.67.117:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.