Rust Server Analytics 32,508 players11,637 servers
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Drill-through Server detail

local test

Offline 124.189.16.82:28015 checked 9d ago

Drill-through
FilterServeris local test
Attributes
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,340 top 69%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 02:59 UTC9d ago 0 – running 1
Mon 19 Oct, 08:24 UTC9d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 147 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 38 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does local test wipe?

Too few wipes on record for local test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 9 days 1 hours.

Wipe day on local test: what should you expect?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 1 hours in.

Server details

Which location hosts local test?

No region appears in what local test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 124.189.16.82:28015.

What Rust build does local test run?

On Windows, local test runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

What uptime does local test show, and is it up?

Last seen 9 days 1 hours ago, local test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 19 October 2026.

Tags

Which meanings do the tags on local test carry?

gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags local test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does local test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include local test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does local test compare?

On player hours over seven days, local test ranks #15,340, within the top 69% of ranked servers.

How many players does local test carry?

No response from local test at the latest check, with a last sighting 9 days 1 hours ago.

Map and rules

What are the settings on local test, and its rules?

The name of local test does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for local test?

local test uses a procedural map, which the game generates.

How to join

How do you connect to local test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 124.189.16.82:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.