TEST
Online 121.80.41.68:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:32 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| #1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses] | groups of 8+ · biweekly · 4 on average | 0 / 100 |
| [TW][PVE]Strawberry Turkey Pasta | EA · groups of 8+ · monthly · 2 on average | 0 / 100 |
| Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay | groups of 8+ · 10x · monthly · 2 on average | 1 / 69 |
| RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ] | EU · quad · monthly · 1 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does TEST wipe?
Too few wipes on record for TEST to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 9 days 16 hours ago.
Wipe day on TEST: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.
Server details
In which region does TEST sit?
No region is published by TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 121.80.41.68:28015 is its address.
Which Rust version is TEST on?
Rust network protocol 2634 and build 167781 on Linux is the setup for TEST. Joining requires the same protocol on your game; Steam handles the update.
Is TEST up, and how steady is its uptime?
The current status of TEST is online. The uptime it reports puts the last restart at about 9 days 14 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 17 October 2026.
What performance does TEST show?
The 48-hour average was 60 server fps; the low was 58. Buildings, deployables and all other world objects brought the entity total to 133,669. Memory use reached 7,557 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on TEST be read?
The game's server browser reads the tags TEST publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp3 (Max players): Player slots: 3; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^d (Combat training): Practice aim and PvP with the loot handed over; ^k (Build server): A place to design bases and practise builds; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does TEST appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TEST fits are: Modded Rust servers: live data, Rust aim training servers, Rust build and creative servers and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does TEST hold in the server rankings?
The seven-day player-hours rank for TEST is #15,261, inside the top 69% of all ranked servers.
How many players does TEST carry?
TEST holds 0 players of its 3 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1.
Settings
How is TEST configured, and what rules apply?
Gather rate is not mentioned in the name of TEST. The game's default 8-player group limit is in force. combat training is the game mode, aim and PvP practice, loot handed out. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on TEST: which one is it?
A procedural map of size 4,500 with seed 823183683, generated by the game, runs on TEST. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto TEST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 121.80.41.68:28015.