Rust Server Analytics 89,192 players11,830 servers
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Drill-through Server detail

Connected

Offline 120.208.73.119:28015 checked 40d ago

Drill-through
FilterServeris Connected
Attributes
Last refreshed
Players now 0/ 200
7-day average 0 peak –
Rank #15,401 no region published
Last wipe 40d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 206 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 287 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 764 / 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 45 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 861 / 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 690 / 725

Quick answers

from the figures on this page

Wipe data

On what cycle does Connected wipe?

The rhythm of Connected cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 18 hours ago the current world was made.

Server

What is the hosting location of Connected?

A region is not published by Connected. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 120.208.73.119:28015 is its address.

What Rust build does Connected run?

Rust network protocol 2633 and build 164530 on Windows is the setup for Connected. Joining requires the same protocol on your game; Steam handles the update.

Is Connected up, and how steady is its uptime?

Offline at this refresh: Connected, last seen 40 days 11 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 19 September 2026.

Lists and tags

Which meanings do the tags on Connected carry?

The game's server browser reads the tags Connected publishes: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Player slots: 200; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Connected appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Connected among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Connected compare?

The seven-day player-hours rank for Connected is #15,401, inside the top – of all ranked servers.

How many players does Connected carry?

Connected is offline at this refresh; the last contact was 40 days 11 hours ago.

Map and rules

How is Connected configured, and what rules apply?

Gather rate is not mentioned in the name of Connected. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for Connected?

Connected uses a procedural map, which the game generates.

Connection

How can a player join Connected?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 120.208.73.119:28015.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Player slots: 200.
ts8
Group limit Default team size of 8.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.