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Drill-through Server detail

TestServer

Offline 119.228.92.238:28015 checked 42d ago

Drill-through
FilterServeris TestServer
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,488 no region published
Last wipe 55d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 377 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 329 / 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 35 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 32 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 49 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 164 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does TestServer wipe?

Too few wipes on record for TestServer to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 55 days 11 hours.

Server

What is the hosting location of TestServer?

No region is published by TestServer. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 119.228.92.238:28015.

What Rust build does TestServer run?

The platform is Windows, with Rust network protocol 2633 and build 162929 running on TestServer. The protocol has to match before you can join; Steam updates it automatically.

How reliable is TestServer, and is it online now?

The current status is offline for TestServer, with the last sighting 42 days 17 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 16 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on TestServer carry?

Tags from TestServer, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs162929 (Build): Game build: 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TestServer appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TestServer fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does TestServer hold in the server rankings?

The seven-day player-hours rank for TestServer is #15,488, inside the top – of all ranked servers.

At what level does TestServer run its population?

No response from TestServer at the latest check, with a last sighting 42 days 17 hours ago.

Map and rules

What settings and rules does TestServer use?

The name of TestServer does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on TestServer: which one is it?

A procedural map, generated by the game, runs on TestServer.

Connection

What is the way onto TestServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 119.228.92.238:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs162929
Build Game build: 162929.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.