[JP] Japan Kyushu Main 初心者鯖
Online EA 118.27.226.8:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 12% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:07 UTC, in 1d 9h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 9h | Fri 30 Oct, 09:07 UTC | its own |
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 9h | Fri 6 Nov, 09:07 UTC | its own |
| 15d 9h | Fri 13 Nov, 09:07 UTC | its own |
| 22d 9h | Fri 20 Nov, 09:07 UTC | its own |
| 29d 9h | Fri 27 Nov, 09:07 UTC | its own |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 9h | Fri 4 Dec, 09:07 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:07 UTC5d ago | 41 | – | running | 3 |
| Sat 17 Oct, 09:59 UTC11d ago | 23 | held half | 6 days | 4 |
| Fri 16 Oct, 09:08 UTC12d ago | 45 | – | 1 days | 3 |
| Fri 9 Oct, 09:08 UTC19d ago | 32 | halved by day 5 | 7 days | 0 |
| Fri 2 Oct, 15:21 UTC26d ago | 2 | held half | 6.7 days | 0 |
| Tue 29 Sep, 12:07 UTC29d ago | 5 | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Main | EA · groups of 16+ · weekly · 184 on average | 8 / 200 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com | EA · groups of 16+ · weekly · 119 on average | 10 / 550 |
| Rustafied.com - SEA Main | EA · groups of 16+ · weekly · 88 on average | 3 / 100 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] | EA · groups of 8+ · weekly · 52 on average | 2 / 200 |
| [ASIA] Siam Rust | Vanilla | Weekly | EA · groups of 8+ · weekly · 41 on average | 1 / 150 |
| 『小世界』10.28号新开/多人/萌新入门服 | EA · groups of 30+ · weekly · 30 on average | 2 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does [JP] Japan Kyushu Main 初心者鯖 wipe?
Its tag guides the prediction, since [JP] Japan Kyushu Main 初心者鯖 has too few wipes on record to confirm the schedule. Friday 30 October at 09:07 UTC is when its next wipe is due. The world now in play was created 5 days 14 hours ago. A weekly wipe schedule is published in its tags.
Wipe day on [JP] Japan Kyushu Main 初心者鯖: what should you expect?
Across recent wipes the busiest point averaged 36 players. 27 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 3.5 it had fallen below half where the hold failed.
Server details
Which location hosts [JP] Japan Kyushu Main 初心者鯖?
Its EA tag puts [JP] Japan Kyushu Main 初心者鯖 in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 118.27.226.8:28015.
Which Rust version is [JP] Japan Kyushu Main 初心者鯖 on?
On Linux, [JP] Japan Kyushu Main 初心者鯖 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is [JP] Japan Kyushu Main 初心者鯖 up, and how steady is its uptime?
The current status of [JP] Japan Kyushu Main 初心者鯖 is online. About 3 days 1 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 29 September 2026.
What performance does [JP] Japan Kyushu Main 初心者鯖 show?
The 48-hour average was 53 server fps; the low was 44. Buildings, deployables and all other world objects brought the entity total to 141,655. Peak memory was 5,139 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on [JP] Japan Kyushu Main 初心者鯖 carry?
Tags from [JP] Japan Kyushu Main 初心者鯖, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Player slots: 150; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; EA (East Asia): East Asia is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [JP] Japan Kyushu Main 初心者鯖?
The following Rust Server Analytics lists count [JP] Japan Kyushu Main 初心者鯖 among their servers: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Average players: 10+ on average.
Player numbers
Where does [JP] Japan Kyushu Main 初心者鯖 sit among Rust servers?
For player hours over the last seven days, [JP] Japan Kyushu Main 初心者鯖 places #815 globally and #65 in Asia, in the top 4% of all ranked servers.
At what level does [JP] Japan Kyushu Main 初心者鯖 run its population?
Of 150 slots, 0 are filled on [JP] Japan Kyushu Main 初心者鯖 at this refresh. Averaging 13 players across seven days, the server reached a peak of 41. The 48-hour peak window is 14:00 UTC, at an average of 23 players.
Map and rules
What settings and rules does [JP] Japan Kyushu Main 初心者鯖 use?
No gather rate is given in the name of [JP] Japan Kyushu Main 初心者鯖. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [JP] Japan Kyushu Main 初心者鯖?
[JP] Japan Kyushu Main 初心者鯖 uses a procedural map of size 4,500 with seed 1557609126, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to [JP] Japan Kyushu Main 初心者鯖?
In the Rust console (F1), enter client.connect 118.27.226.8:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/GDvhtNegh.