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Drill-through Server detail

[JP][PVE]UC-RUST-Server

Online 118.27.225.39:28015 checked 8m ago

Drill-through
FilterServeris [JP][PVE]UC-RUST-Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,264 top 69%
Last wipe 56d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 34 / 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 21 on average 0 / 200
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average 0 / 100
[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 13 on average 21 / 100
#10-[搞就完了]10倍/10.30新档/无权/萌新首选 EA · no group limit · 12 on average 17 / 100
[霸道]10000000倍-10.30日-萌新首选-稳定长久 EA · no group limit · 12 on average 20 / 100

Quick answers

from the figures on this page

Wipe cycle

When does [JP][PVE]UC-RUST-Server wipe?

The rhythm of [JP][PVE]UC-RUST-Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 56 days 4 hours.

Server

In which region does [JP][PVE]UC-RUST-Server sit?

The name of [JP][PVE]UC-RUST-Server points to Asia, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 118.27.225.39:28015 is its address.

Which Rust version is [JP][PVE]UC-RUST-Server on?

The platform is Linux, with Rust network protocol 2633 and build 162929 running on [JP][PVE]UC-RUST-Server. The protocol has to match before you can join; Steam updates it automatically.

Is [JP][PVE]UC-RUST-Server up, and how steady is its uptime?

[JP][PVE]UC-RUST-Server reports online at the current check. Its reported uptime indicates a restart roughly 5 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on [JP][PVE]UC-RUST-Server stable?

Over 48 hours the average held at 58 server fps, and the minimum was 44. Buildings, deployables and all other world objects brought the entity total to 107,797. Peak memory was 3,090 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on [JP][PVE]UC-RUST-Server be read?

The game's server browser reads the tags [JP][PVE]UC-RUST-Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [JP][PVE]UC-RUST-Server?

These Rust Server Analytics lists include [JP][PVE]UC-RUST-Server: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does [JP][PVE]UC-RUST-Server compare?

The seven-day player-hours rank for [JP][PVE]UC-RUST-Server is #15,264, inside the top 69% of all ranked servers.

What is the population of [JP][PVE]UC-RUST-Server?

Of 50 slots, 0 are filled on [JP][PVE]UC-RUST-Server at this refresh. The seven-day mean for this server is 0 players.

Settings

How is [JP][PVE]UC-RUST-Server configured, and what rules apply?

Gather rate is not mentioned in the name of [JP][PVE]UC-RUST-Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [JP][PVE]UC-RUST-Server: which one is it?

[JP][PVE]UC-RUST-Server uses a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

Connection

How can a player join [JP][PVE]UC-RUST-Server?

In the Rust console (F1), enter client.connect 118.27.225.39:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2633
Protocol To join, your game version must match protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.