VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP
Online EA 118.104.165.193:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 31% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 41, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:10 UTC FW28d ago | 41 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 34 on average | 23 / 100 |
| 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 18 / 88 |
| [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 | EA · groups of 8+ · monthly · 12 on average | 13 / 100 |
| [JP]ちょっぴりHard-PvE RiSu Server | EA · groups of 8+ · monthly · 11 on average | 6 / 100 |
| 【青岩-PVE服】原倍/萌新/突袭据点 | EA · groups of 8+ · monthly · 11 on average | 3 / 200 |
| 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 | EA · groups of 16+ · monthly · 10 on average | 7 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: what is it?
The force wipe is the only wipe for VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 19 hours ago. Its tags state a wipe schedule of one month.
Wipe day on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: what should you expect?
The average busiest count over recent wipes is 41 players. 44 hours after the latest wipe the crowd peaked.
Server
Which location hosts VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
Its EA tag puts VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 118.104.165.193:28015.
Which Rust version is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP. Your game must match the protocol to join, and Steam applies that update.
Is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP up, and how steady is its uptime?
VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP reports online at the current check. About 22 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP show?
Over 48 hours the average held at 89 server fps, and the minimum was 62. Buildings, deployables and all other world objects brought the entity total to 216,885. At its highest, memory use was 7,212 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP carry?
gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): Its browser listing sits in East Asia are the tags VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
The following Rust Server Analytics lists count VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP among their servers: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Where does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP sit among Rust servers?
For player hours over the last seven days, VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP places #1,662 globally and #164 in Asia, in the top 7% of all ranked servers.
What is the population of VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
Population at the current refresh: 0 players on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, against 50 slots. Seven-day figures: an average of 3 players and a peak of 11. The 48-hour peak window is 13:00 UTC, at an average of 8 players.
Settings
What are the settings on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, and its rules?
The name of VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
The map on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: which one is it?
VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP uses a procedural map of size 4,500 with seed 597347015, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?
In the Rust console (F1), enter client.connect 118.104.165.193:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.vividus.online/ is its website.