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Drill-through Server detail

DMA Testing Local

Offline 116.91.213.136:28015 checked 5d ago

Drill-through
FilterServeris DMA Testing Local
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,437 top 69%
Last wipe 5d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 545 on average 700 / 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 437 / 500
Rustoria.co - EU Main EU · groups of 16+ · weekly · 305 on average 37 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 305 on average 52 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 267 on average 153 / 175
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 263 on average 209 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for DMA Testing Local: what is it?

The rhythm of DMA Testing Local cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 4 hours.

Server

What is the hosting location of DMA Testing Local?

A region is not published by DMA Testing Local. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 116.91.213.136:28015.

What Rust build does DMA Testing Local run?

On Windows, DMA Testing Local runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does DMA Testing Local show, and is it up?

Offline at this refresh: DMA Testing Local, last seen 5 days 4 hours ago. Uptime over the last full days (4) was 0%, or 0 of 96 hours. It entered Rust Server Analytics records on 23 October 2026.

Tags

How should the tags on DMA Testing Local be read?

Tags from DMA Testing Local, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature DMA Testing Local?

These Rust Server Analytics lists include DMA Testing Local: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does DMA Testing Local sit among Rust servers?

On player hours over seven days, DMA Testing Local ranks #15,437, within the top 69% of ranked servers.

What is the population of DMA Testing Local?

DMA Testing Local is offline at this refresh; the last contact was 5 days 4 hours ago. Averaged across seven days, the population is 0 players.

Settings

How is DMA Testing Local configured, and what rules apply?

Gather rate is not mentioned in the name of DMA Testing Local. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for DMA Testing Local?

The game generates a procedural map for DMA Testing Local.

Connection

What is the way onto DMA Testing Local?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 116.91.213.136:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.