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Drill-through Server detail

DMA Testing Local

Offline 116.91.213.136:28015 checked 5d ago

Drill-through
FilterServeris DMA Testing Local
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak 1
Rank #14,316 top 64%
Last wipe 5d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 361 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 336 / 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 38 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 32 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 175 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does DMA Testing Local wipe?

The rhythm of DMA Testing Local cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 23 hours.

Server details

What is the hosting location of DMA Testing Local?

No region is published by DMA Testing Local. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 116.91.213.136:28015.

What Rust build does DMA Testing Local run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on DMA Testing Local. Your game must match the protocol to join, and Steam applies that update.

What uptime does DMA Testing Local show, and is it up?

The current status is offline for DMA Testing Local, with the last sighting 5 days 23 hours ago. 0% uptime over the last 5 full days, equal to 0 of 120 hours. It entered Rust Server Analytics records on 23 October 2026.

Tags

What do DMA Testing Local's tags stand for?

Tags from DMA Testing Local, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does DMA Testing Local appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count DMA Testing Local among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does DMA Testing Local hold in the server rankings?

On player hours over seven days, DMA Testing Local ranks #14,316, within the top 64% of ranked servers.

At what level does DMA Testing Local run its population?

The last sighting of DMA Testing Local was 5 days 23 hours ago; it is offline at this refresh. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

How is DMA Testing Local configured, and what rules apply?

No gather rate is given in the name of DMA Testing Local. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

What is the map for DMA Testing Local?

A procedural map, generated by the game, runs on DMA Testing Local.

How to join

How do you connect to DMA Testing Local?

In the Rust console (F1), enter client.connect 116.91.213.136:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.