NC Build Server Test
Online 116.120.240.207:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 13:01 UTC7d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 45 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 117 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 60 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 8 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 5 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 26 / 100 |
Quick answers
from the figures on this pageWipe data
When does NC Build Server Test wipe?
With too few of its wipes on record, NC Build Server Test's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 15 hours ago the current world was made.
On NC Build Server Test, what happens on wipe day?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 36 hours after it began.
Server details
What is the hosting location of NC Build Server Test?
A region is not published by NC Build Server Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 116.120.240.207:28015.
What Rust build does NC Build Server Test run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on NC Build Server Test. Joining requires the same protocol on your game; Steam handles the update.
How reliable is NC Build Server Test, and is it online now?
As of the latest refresh, NC Build Server Test is online. Its reported uptime indicates a restart roughly 9 hours ago. 39% uptime over the last 7 full days, equal to 65 of 168 hours. It entered Rust Server Analytics records on 19 October 2026.
Does NC Build Server Test perform well?
Over 48 hours the average held at 79 server fps, and the minimum was 66. At its highest the entity count was 143,045, including buildings, deployables and all else. Memory use reached 3,429 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on NC Build Server Test carry?
The game's server browser reads the tags NC Build Server Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature NC Build Server Test?
Among the Rust Server Analytics lists NC Build Server Test fits are: Modded Rust servers: live data and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does NC Build Server Test sit among Rust servers?
The seven-day player-hours rank for NC Build Server Test is #6,336, inside the top 28% of all ranked servers.
What is the population of NC Build Server Test?
NC Build Server Test holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 12:00 UTC shows the highest average: 1 players.
Map and rules
What settings and rules does NC Build Server Test use?
The name of NC Build Server Test does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for NC Build Server Test?
A procedural map of size 5,000 with seed 1758801068, generated by the game, runs on NC Build Server Test. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join NC Build Server Test?
In the Rust console (F1), enter client.connect 116.120.240.207:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.