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Drill-through Server detail

CTZ-Local

Offline 115.69.181.94:28015 checked 1d ago

Drill-through
FilterServeris CTZ-Local
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,423 top 69%
Last wipe 23d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123407:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 242 / 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 15 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 18 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 152 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 63 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 31 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does CTZ-Local wipe?

With too few of its wipes on record, CTZ-Local's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 22 hours.

Server

In which region does CTZ-Local sit?

No region appears in what CTZ-Local publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 115.69.181.94:28015.

Which Rust version is CTZ-Local on?

Rust network protocol 2635 and build 168909 on Windows is the setup for CTZ-Local. Joining requires the same protocol on your game; Steam handles the update.

What uptime does CTZ-Local show, and is it up?

Last seen 45 hours ago, CTZ-Local now reports offline. Its reported uptime indicates a restart roughly 45 minutes ago. 4% uptime over the last 7 full days, equal to 6 of 168 hours. The first sighting of it by Rust Server Analytics was on 11 October 2026.

Is performance on CTZ-Local stable?

The 48-hour average was 118 server fps; the low was 118. At its highest the entity count was 91,156, including buildings, deployables and all else. At its highest, memory use was 1,546 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on CTZ-Local be read?

Tags from CTZ-Local, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature CTZ-Local?

Among the Rust Server Analytics lists CTZ-Local fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does CTZ-Local hold in the server rankings?

Player hours for the last seven days place CTZ-Local at #15,423, in the top 69% of the ranked field.

What is the population of CTZ-Local?

The last sighting of CTZ-Local was 45 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.

Settings

What are the settings on CTZ-Local, and its rules?

No gather rate is given in the name of CTZ-Local. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for CTZ-Local?

CTZ-Local uses a procedural map of size 4,000 with seed 1234, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto CTZ-Local?

In the Rust console (F1), enter client.connect 115.69.181.94:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.