[AU/NZ] Sydney #2 Small 3k custom map minis on roads
Online OC 114.76.116.107:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 45% in OC. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:58 UTC, in 1d 13h. Every Thursday at 18:58 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 13h | Thu 29 Oct, 18:58 UTC | its own |
| 8d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 13h | Thu 12 Nov, 18:58 UTC | its own |
| 22d 13h | Thu 19 Nov, 18:58 UTC | its own |
| 29d 13h | Thu 26 Nov, 18:58 UTC | its own |
| 36d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 13h | Thu 10 Dec, 18:58 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:58 UTC5d ago | 5 | – | running | 1 |
| Thu 15 Oct, 18:49 UTC12d ago | 4 | held half | 7 days | 0 |
| Thu 8 Oct, 18:45 UTC19d ago | 6 | halved by day 2 | 7 days | 0 |
| Thu 1 Oct, 19:54 UTC FW26d ago | 5 | halved by day 3 | 7 days | 0 |
| Thu 24 Sep, 19:45 UTC33d ago | 8 | halved by day 3 | 7 days | 0 |
| Thu 17 Sep, 19:53 UTC40d ago | 8 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 147 on average | 18 / 100 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 110 on average | 225 / 250 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 59 on average | 13 / 150 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 28 on average | 11 / 100 |
| RustForNoobs.com | Main | Weekly | AU | OC · groups of 100+ · weekly · 2 on average | 0 / 150 |
| Rustafied.com - AU Hardcore | OC · no group limit · weekly · 4 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe data
When does [AU/NZ] Sydney #2 Small 3k custom map minis on roads wipe?
On [AU/NZ] Sydney #2 Small 3k custom map minis on roads the wipe rhythm is every Thursday at 18:58 UTC. Thursday 29 October at 18:58 UTC is the date the next wipe falls on. The world now in play was created 5 days 10 hours ago. Its tags carry a weekly wipe schedule.
On [AU/NZ] Sydney #2 Small 3k custom map minis on roads, what happens on wipe day?
Recent wipes averaged a busiest count of 5 players. Peak population for the latest wipe came 10 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server
What is the hosting location of [AU/NZ] Sydney #2 Small 3k custom map minis on roads?
The OC tag on [AU/NZ] Sydney #2 Small 3k custom map minis on roads lists it in Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 114.76.116.107:28015.
Which Rust version is [AU/NZ] Sydney #2 Small 3k custom map minis on roads on?
On Windows, [AU/NZ] Sydney #2 Small 3k custom map minis on roads runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is [AU/NZ] Sydney #2 Small 3k custom map minis on roads up, and how steady is its uptime?
The current status of [AU/NZ] Sydney #2 Small 3k custom map minis on roads is online. About 2 days 3 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [AU/NZ] Sydney #2 Small 3k custom map minis on roads show?
The 48-hour average was 30 server fps; the low was 30. At its highest the entity count was 55,968, including buildings, deployables and all else. Memory use reached 2,454 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on [AU/NZ] Sydney #2 Small 3k custom map minis on roads be read?
gmrust (Game mode): Rust survival, standard ruleset; mp60 (Max players): 60 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^q (Premium): Only premium-status players can connect; ^o (Oxide): Plugin framework: Oxide (uMod); OC (Oceania): The server browser files it under Oceania are the tags [AU/NZ] Sydney #2 Small 3k custom map minis on roads publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [AU/NZ] Sydney #2 Small 3k custom map minis on roads appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [AU/NZ] Sydney #2 Small 3k custom map minis on roads fits are: Best Australian and Oceania Rust servers, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Player numbers
What position does [AU/NZ] Sydney #2 Small 3k custom map minis on roads hold in the server rankings?
For player hours over the last seven days, [AU/NZ] Sydney #2 Small 3k custom map minis on roads places #3,594 globally and #94 in Oceania, in the top 16% of all ranked servers.
At what level does [AU/NZ] Sydney #2 Small 3k custom map minis on roads run its population?
Of 60 slots, 0 are filled on [AU/NZ] Sydney #2 Small 3k custom map minis on roads at this refresh. The seven-day mean is 1 players, against a peak of 5. Across the last 48 hours, 05:00 UTC shows the highest average: 1 players.
Settings
What settings and rules does [AU/NZ] Sydney #2 Small 3k custom map minis on roads use?
Gather rate is not mentioned in the name of [AU/NZ] Sydney #2 Small 3k custom map minis on roads. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The plugin framework is Oxide. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. Only premium-status players can connect. Anti-cheat status: VAC on.
The map on [AU/NZ] Sydney #2 Small 3k custom map minis on roads: which one is it?
The game generates a procedural map of size 3,000 with seed 1337 for [AU/NZ] Sydney #2 Small 3k custom map minis on roads. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.
Connection
How can a player join [AU/NZ] Sydney #2 Small 3k custom map minis on roads?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 114.76.116.107:28015. Only premium-status players can connect. Find it online at https://discord.com/invite/hC6DndrAXS.