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Drill-through Server detail

Pinny Test

Offline 114.44.7.38:28015 checked 24d ago

Drill-through
FilterServeris Pinny Test
Attributes
Last refreshed
Players now 4/ 10
7-day average 0 peak –
Rank #10,954 top 48%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 40% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:48 UTC24d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average 646 / 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 424 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average 37 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average 51 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average 213 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 116 / 150

Quick answers

from the figures on this page

Wipe data

When does Pinny Test wipe?

Too few wipes on record for Pinny Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 24 days 10 hours ago the current world was made.

Wipe day on Pinny Test: what should you expect?

The average busiest count over recent wipes is 4 players. The highest player count on the latest wipe arrived 2 hours in.

Server

What is the hosting location of Pinny Test?

No region is published by Pinny Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 114.44.7.38:28015.

What Rust build does Pinny Test run?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on Pinny Test. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Pinny Test, and is it online now?

Offline at this refresh: Pinny Test, last seen 24 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 4 October 2026.

Lists and tags

How should the tags on Pinny Test be read?

Tags from Pinny Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Pinny Test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Pinny Test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Pinny Test hold in the server rankings?

On player hours over seven days, Pinny Test ranks #10,954, within the top 48% of ranked servers.

At what level does Pinny Test run its population?

Pinny Test is offline at this refresh; the last contact was 24 days 8 hours ago.

Settings

What settings and rules does Pinny Test use?

No gather rate is given in the name of Pinny Test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Pinny Test?

The game generates a procedural map of size 5,000 with seed 2128749943 for Pinny Test. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Pinny Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 114.44.7.38:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.