test
Offline 114.33.108.48:28015 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 373 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 442 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 981 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 58 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 986 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 31 / 250 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for test: what is it?
Too few wipes on record for test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 22 days 7 hours ago.
Server
What is the hosting location of test?
No region is published by test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 114.33.108.48:28015.
What Rust build does test run?
The platform is Windows, with Rust network protocol 2634 and build 166652 running on test. Your game must match the protocol to join, and Steam applies that update.
What uptime does test show, and is it up?
Last seen 22 days 6 hours ago, test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 7 October 2026.
Lists and tags
Which meanings do the tags on test carry?
Tags from test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature test?
Among the Rust Server Analytics lists test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does test sit among Rust servers?
The seven-day player-hours rank for test is #13,745, inside the top 62% of all ranked servers.
What is the population of test?
No response from test at the latest check, with a last sighting 22 days 6 hours ago.
Map and rules
What settings and rules does test use?
The name of test does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on test: which one is it?
A procedural map, generated by the game, runs on test.
Connection
How do you connect to test?
In the Rust console (F1), enter client.connect 114.33.108.48:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.