test
Offline 111.185.1.104:28015 checked 40d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 15:27 UTC41d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 538 on average | 156 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 290 / 325 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 316 on average | 35 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 315 on average | 20 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 275 on average | 152 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 65 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for test: what is it?
The rhythm of test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 41 days 17 hours ago.
Wipe day on test: what should you expect?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 1 hours after it began.
Server details
What is the hosting location of test?
No region appears in what test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 111.185.1.104:28015.
Which Rust version is test on?
Rust network protocol 2633 and build 163794 on Windows is the setup for test. The protocol has to match before you can join; Steam updates it automatically.
How reliable is test, and is it online now?
Last seen 40 days 16 hours ago, test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.
Lists and tags
What do test's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Build number 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does test sit among Rust servers?
On player hours over seven days, test ranks #13,286, within the top – of ranked servers.
At what level does test run its population?
test is offline at this refresh; the last contact was 40 days 16 hours ago.
Settings
What settings and rules does test use?
Gather rate is not mentioned in the name of test. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.
What is the map for test?
The game generates a procedural map for test.
How to join
What is the way onto test?
In the Rust console (F1), enter client.connect 111.185.1.104:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.