Local_Offline_Server
Offline 110.53.234.92:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 255 / 300 |
Quick answers
from the figures on this pageWipe data
When does Local_Offline_Server wipe?
The rhythm of Local_Offline_Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 44 days 11 hours ago the current world was made.
Server details
In which region does Local_Offline_Server sit?
No region appears in what Local_Offline_Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 110.53.234.92:28015.
Which Rust version is Local_Offline_Server on?
Rust network protocol 2633 and build 163794 on Windows is the setup for Local_Offline_Server. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Local_Offline_Server show, and is it up?
Last seen 44 days 10 hours ago, Local_Offline_Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 14 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Local_Offline_Server be read?
Tags from Local_Offline_Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Local_Offline_Server?
The following Rust Server Analytics lists count Local_Offline_Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Local_Offline_Server compare?
Player hours for the last seven days place Local_Offline_Server at #12,918, in the top – of the ranked field.
How many players does Local_Offline_Server carry?
The last sighting of Local_Offline_Server was 44 days 10 hours ago; it is offline at this refresh.
Map and rules
How is Local_Offline_Server configured, and what rules apply?
The name of Local_Offline_Server does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.
The map on Local_Offline_Server: which one is it?
Local_Offline_Server uses a procedural map, which the game generates.
How to join
How do you connect to Local_Offline_Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 110.53.234.92:28015.