Local_Offline_Server
Offline 110.53.234.183:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 162 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 152 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 14 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 18 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 66 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Local_Offline_Server: what is it?
The rhythm of Local_Offline_Server cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 44 days 21 hours ago the current world was made.
Server details
Which location hosts Local_Offline_Server?
A region is not published by Local_Offline_Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 110.53.234.183:28015 is its address.
Which Rust version is Local_Offline_Server on?
Rust network protocol 2633 and build 163794 on Windows is the setup for Local_Offline_Server. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Local_Offline_Server, and is it online now?
Offline at this refresh: Local_Offline_Server, last seen 44 days 13 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 14 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do Local_Offline_Server's tags stand for?
The game's server browser reads the tags Local_Offline_Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Local_Offline_Server?
Among the Rust Server Analytics lists Local_Offline_Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Local_Offline_Server hold in the server rankings?
The seven-day player-hours rank for Local_Offline_Server is #15,025, inside the top – of all ranked servers.
What is the population of Local_Offline_Server?
The last sighting of Local_Offline_Server was 44 days 13 hours ago; it is offline at this refresh.
Settings
How is Local_Offline_Server configured, and what rules apply?
No gather rate is given in the name of Local_Offline_Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Local_Offline_Server?
A procedural map, generated by the game, runs on Local_Offline_Server.
Connection
What is the way onto Local_Offline_Server?
In the Rust console (F1), enter client.connect 110.53.234.183:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.