Development Server
Offline 109.89.222.238:28015 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 377 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 329 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 49 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 164 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Development Server wipe?
Too few wipes on record for Development Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 1 hours ago.
Server details
Which location hosts Development Server?
No region appears in what Development Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 109.89.222.238:28015.
What Rust build does Development Server run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Development Server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Development Server show, and is it up?
The current status is offline for Development Server, with the last sighting 6 days 1 hours ago. 0% uptime over the last 5 full days, equal to 0 of 120 hours. 23 October 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on Development Server carry?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Development Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Development Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Development Server sit among Rust servers?
The seven-day player-hours rank for Development Server is #15,338, inside the top 69% of all ranked servers.
At what level does Development Server run its population?
The last sighting of Development Server was 6 days 1 hours ago; it is offline at this refresh. Averaged across seven days, the population is 0 players.
Map and rules
What are the settings on Development Server, and its rules?
Gather rate is not mentioned in the name of Development Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.
The map on Development Server: which one is it?
The game generates a procedural map for Development Server.
How to join
How can a player join Development Server?
In the Rust console (F1), enter client.connect 109.89.222.238:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.