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Drill-through Server detail

Metro Jump Test (local)

Offline 109.41.179.12:28025 checked 18d ago

Drill-through
FilterServeris Metro Jump Test (local)
Attributes
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,863 top 72%
Last wipe 19d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 436 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 384 / 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 48 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 32 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 52 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 143 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Metro Jump Test (local) wipe?

The rhythm of Metro Jump Test (local) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 1 hours ago the current world was made.

Server

Which location hosts Metro Jump Test (local)?

No region is published by Metro Jump Test (local). Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 109.41.179.12:28025 is its address.

Which Rust version is Metro Jump Test (local) on?

Rust network protocol 2634 and build 167398 on Windows is the setup for Metro Jump Test (local). The protocol has to match before you can join; Steam updates it automatically.

What uptime does Metro Jump Test (local) show, and is it up?

Offline at this refresh: Metro Jump Test (local), last seen 18 days 21 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 10 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Metro Jump Test (local) carry?

gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Player slots: 4; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags Metro Jump Test (local) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Metro Jump Test (local) appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Metro Jump Test (local) fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Metro Jump Test (local) sit among Rust servers?

The seven-day player-hours rank for Metro Jump Test (local) is #15,863, inside the top 72% of all ranked servers.

How many players does Metro Jump Test (local) carry?

No response from Metro Jump Test (local) at the latest check, with a last sighting 18 days 21 hours ago.

Settings

What settings and rules does Metro Jump Test (local) use?

The name of Metro Jump Test (local) does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way onto Metro Jump Test (local)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.41.179.12:28025.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Player slots: 4.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.