Test
Offline 109.252.95.165:28015 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 21:19 UTC2d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 169 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 121 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 17 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 15 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 18 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 29 / 200 |
Quick answers
from the figures on this pageWipe data
When does Test wipe?
The rhythm of Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 2 days 5 hours ago.
On Test, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server
In which region does Test sit?
No region appears in what Test publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 109.252.95.165:28015.
Which Rust version is Test on?
On Windows, Test runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Test show, and is it up?
The current status is offline for Test, with the last sighting 44 hours ago. Of 48 hours in the last 2 full days, 7 were up: 15%. 26 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on Test carry?
The game's server browser reads the tags Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Against other Rust servers, how does Test compare?
The seven-day player-hours rank for Test is #13,885, inside the top 62% of all ranked servers.
How many players does Test carry?
No response from Test at the latest check, with a last sighting 44 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
How is Test configured, and what rules apply?
The name of Test does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Test: which one is it?
Test uses a procedural map, which the game generates.
How to join
How can a player join Test?
In the Rust console (F1), enter client.connect 109.252.95.165:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.