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Drill-through Server detail

Test

Offline 109.252.87.15:28015 checked 37d ago

Drill-through
FilterServeris Test
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,508 no region published
Last wipe 52d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average 261 / 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average 20 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average 17 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 162 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 67 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 39 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Test: what is it?

Too few wipes on record for Test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 52 days 13 hours ago the current world was made.

Server

What is the hosting location of Test?

A region is not published by Test; its region code reads eu2. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 109.252.87.15:28015.

Which Rust version is Test on?

The platform is Windows, with Rust network protocol 2617 and build 140244 running on Test. Your game must match the protocol to join, and Steam applies that update.

What uptime does Test show, and is it up?

Offline at this refresh: Test, last seen 37 days 23 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 19 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Test be read?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2617 (Protocol): To join, your game version must match protocol 2617; cs140244 (Build): Build number 140244; ptrak (Networking): It uses RakNet, the standard network layer for the game; $reu2 (Region code): Its region code is eu2 are the tags Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Test fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Test sit among Rust servers?

Player hours for the last seven days place Test at #15,508, in the top – of the ranked field.

What is the population of Test?

No response from Test at the latest check, with a last sighting 37 days 23 hours ago.

Map and rules

What settings and rules does Test use?

Gather rate is not mentioned in the name of Test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC off.

What is the map for Test?

The game generates a procedural map for Test.

Connection

How can a player join Test?

In the Rust console (F1), enter client.connect 109.252.87.15:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$reu2,v2617,gmrust,cs140244,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2617
Protocol To join, your game version must match protocol 2617.
cs140244
Build Build number 140244.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$reu2
Region code Its region code is eu2.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.