TEST
Offline 109.252.56.141:28015 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Reddit.com/r/PlayRust - EU Hardcore | EU · no group limit · 9 on average | 9 / 200 |
| [EU] Facepunch Hardcore 1 | EU · no group limit · monthly · 7 on average | 1 / 400 |
| Rustopia.gg - US Hardcore Trio | NA · no group limit · weekly · 4 on average | 3 / 75 |
| Rustafied.com - AU Hardcore | OC · no group limit · weekly · 4 on average | 2 / 100 |
| [US East] Facepunch Hardcore 1 | NA · no group limit · monthly · 4 on average | 4 / 400 |
| Rusticated.com - EU Hardcore Trio | Thursday Wipes | EU · no group limit · weekly · 4 on average | 3 / 150 |
Quick answers
from the figures on this pageWipe data
On what cycle does TEST wipe?
Too few wipes on record for TEST to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 26 days 23 hours ago the current world was made.
Server
In which region does TEST sit?
A region is not published by TEST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 109.252.56.141:28015.
What Rust build does TEST run?
On Windows, TEST runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam handles the update.
What uptime does TEST show, and is it up?
Last seen 23 days 5 hours ago, TEST now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 5 October 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on TEST be read?
Tags from TEST, as read by the game's server browser, are: gmhardcore (Game mode): The tougher ruleset, hardcore; mp10 (Max players): Capacity of 10 slots; ts0 (Group limit): No teams here; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TEST appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include TEST: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Player numbers
Where does TEST sit among Rust servers?
Player hours for the last seven days place TEST at #13,798, in the top 61% of the ranked field.
At what level does TEST run its population?
No response from TEST at the latest check, with a last sighting 23 days 5 hours ago.
Map and rules
How is TEST configured, and what rules apply?
The name of TEST does not state a gather rate. No group limit is made public. hardcore is the game mode, The hardest mode from Facepunch. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
The map on TEST: which one is it?
A procedural map, generated by the game, runs on TEST.
Connection
How can a player join TEST?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.252.56.141:28015.