Rust Server Analytics 65,278 players11,749 servers
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Drill-through Server detail

Rust Development

Offline 109.247.154.54:28015 checked 26d ago

Drill-through
FilterServeris Rust Development
Attributes
Last refreshed
Players now 1/ 2
7-day average 0 peak –
Rank #15,546 top 68%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:03 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 486 / 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 401 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 52 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 44 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 161 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Development: what is it?

Too few wipes on record for Rust Development to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 2 hours ago the current world was made.

On Rust Development, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts Rust Development?

A region is not published by Rust Development. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 109.247.154.54:28015 is its address.

Which Rust version is Rust Development on?

Rust network protocol 2634 and build 166652 on Linux is the setup for Rust Development. The protocol has to match before you can join; Steam updates it automatically.

Is Rust Development up, and how steady is its uptime?

The current status is offline for Rust Development, with the last sighting 26 days 2 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Rust Development be read?

Tags from Rust Development, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Development appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Development: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Rust Development compare?

On player hours over seven days, Rust Development ranks #15,546, within the top 68% of ranked servers.

At what level does Rust Development run its population?

Rust Development is offline at this refresh; the last contact was 26 days 2 hours ago.

Settings

What settings and rules does Rust Development use?

The name of Rust Development does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

The map on Rust Development: which one is it?

Rust Development uses a procedural map, which the game generates.

How to join

How do you connect to Rust Development?

In the Rust console (F1), enter client.connect 109.247.154.54:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.