TruePvE Procedural
Online 109.195.19.208:29015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC16d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 108 on average | 165 / 300 |
| RaidLab | groups of 8+ · 32 on average | 200 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 24 on average | 3 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 3 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
| Warriors | groups of 8+ · 2 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for TruePvE Procedural: what is it?
Every few hours brings a fresh world on TruePvE Procedural, so there is no wipe schedule, and a reset does not qualify as a wipe.
Server
In which region does TruePvE Procedural sit?
No region is published by TruePvE Procedural. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 109.195.19.208:29015.
What Rust build does TruePvE Procedural run?
Rust network protocol 2635 and build 168909 on Linux is the setup for TruePvE Procedural. Your game must match the protocol to join, and Steam applies that update.
How reliable is TruePvE Procedural, and is it online now?
The current status of TruePvE Procedural is online. The uptime it reports puts the last restart at about 9 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does TruePvE Procedural show?
Over 48 hours the average held at 10 server fps, and the minimum was 10. Buildings, deployables and all other world objects brought the entity total to 3,198. Memory use reached 614 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do TruePvE Procedural's tags stand for?
The game's server browser reads the tags TruePvE Procedural publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TruePvE Procedural appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include TruePvE Procedural: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, how does TruePvE Procedural compare?
On player hours over seven days, TruePvE Procedural ranks #15,335, within the top 69% of ranked servers.
At what level does TruePvE Procedural run its population?
TruePvE Procedural holds 0 players of its 100 slots as of the latest update. The population has averaged 0 players over seven days.
Settings
How is TruePvE Procedural configured, and what rules apply?
Gather rate is not mentioned in the name of TruePvE Procedural. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for TruePvE Procedural?
The game generates a procedural map of size 1,024 with seed 1 for TruePvE Procedural. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: CraggyIsland.
How to join
How can a player join TruePvE Procedural?
In the Rust console (F1), enter client.connect 109.195.19.208:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.truepve.ru/ is its website.