ZedZalipNet [Classic] | Wipe: 29.10.2026
Online 109.195.131.173:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:23 UTC26d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:16 UTC FW27d ago | 4 | – | 0.3 days | 0 |
| Thu 17 Sep, 15:15 UTC41d ago | 5 | halved by day 5 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 501 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 309 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 41 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 85 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 109 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for ZedZalipNet [Classic] | Wipe: 29.10.2026: what is it?
No next wipe can be predicted for ZedZalipNet [Classic] | Wipe: 29.10.2026, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 19 hours.
Wipe day on ZedZalipNet [Classic] | Wipe: 29.10.2026: what should you expect?
Across recent wipes the busiest point averaged 5 players. 41 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 5 it had fallen below half where the hold failed.
Server
Which location hosts ZedZalipNet [Classic] | Wipe: 29.10.2026?
A region is not published by ZedZalipNet [Classic] | Wipe: 29.10.2026. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 109.195.131.173:28015.
What Rust build does ZedZalipNet [Classic] | Wipe: 29.10.2026 run?
Rust network protocol 2635 and build 168909 on Windows is the setup for ZedZalipNet [Classic] | Wipe: 29.10.2026. The protocol has to match before you can join; Steam updates it automatically.
How reliable is ZedZalipNet [Classic] | Wipe: 29.10.2026, and is it online now?
ZedZalipNet [Classic] | Wipe: 29.10.2026 reports online at the current check. The uptime it reports puts the last restart at about 18 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on ZedZalipNet [Classic] | Wipe: 29.10.2026 stable?
The 48-hour average was 104 server fps; the low was 61. At its highest the entity count was 111,176, including buildings, deployables and all else. Peak memory was 3,105 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on ZedZalipNet [Classic] | Wipe: 29.10.2026 carry?
Tags from ZedZalipNet [Classic] | Wipe: 29.10.2026, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does ZedZalipNet [Classic] | Wipe: 29.10.2026 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include ZedZalipNet [Classic] | Wipe: 29.10.2026: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does ZedZalipNet [Classic] | Wipe: 29.10.2026 sit among Rust servers?
Player hours for the last seven days place ZedZalipNet [Classic] | Wipe: 29.10.2026 at #7,880, in the top 35% of the ranked field.
At what level does ZedZalipNet [Classic] | Wipe: 29.10.2026 run its population?
Of 100 slots, 0 are filled on ZedZalipNet [Classic] | Wipe: 29.10.2026 at this refresh. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 09:00 UTC shows the highest average: 1 players.
Map and rules
What settings and rules does ZedZalipNet [Classic] | Wipe: 29.10.2026 use?
Gather rate is not mentioned in the name of ZedZalipNet [Classic] | Wipe: 29.10.2026. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on ZedZalipNet [Classic] | Wipe: 29.10.2026: which one is it?
ZedZalipNet [Classic] | Wipe: 29.10.2026 uses a procedural map of size 4,500 with seed 903463, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join ZedZalipNet [Classic] | Wipe: 29.10.2026?
In the Rust console (F1), enter client.connect 109.195.131.173:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.