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Drill-through Server detail

ZedZalipNet [Classic] | Wipe: 29.10.2026

Online 109.195.131.173:28015 checked 8m ago

Drill-through
FilterServeris ZedZalipNet [Classic] | Wipe: 29.10.2026
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #7,880 top 35%
Last wipe 26d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:23 UTC26d ago 5 – running 0
Thu 1 Oct, 18:16 UTC FW27d ago 4 – 0.3 days 0
Thu 17 Sep, 15:15 UTC41d ago 5 halved by day 5 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 501 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 309 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 41 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 85 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 109 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for ZedZalipNet [Classic] | Wipe: 29.10.2026: what is it?

No next wipe can be predicted for ZedZalipNet [Classic] | Wipe: 29.10.2026, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 19 hours.

Wipe day on ZedZalipNet [Classic] | Wipe: 29.10.2026: what should you expect?

Across recent wipes the busiest point averaged 5 players. 41 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 5 it had fallen below half where the hold failed.

Server

Which location hosts ZedZalipNet [Classic] | Wipe: 29.10.2026?

A region is not published by ZedZalipNet [Classic] | Wipe: 29.10.2026. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 109.195.131.173:28015.

What Rust build does ZedZalipNet [Classic] | Wipe: 29.10.2026 run?

Rust network protocol 2635 and build 168909 on Windows is the setup for ZedZalipNet [Classic] | Wipe: 29.10.2026. The protocol has to match before you can join; Steam updates it automatically.

How reliable is ZedZalipNet [Classic] | Wipe: 29.10.2026, and is it online now?

ZedZalipNet [Classic] | Wipe: 29.10.2026 reports online at the current check. The uptime it reports puts the last restart at about 18 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on ZedZalipNet [Classic] | Wipe: 29.10.2026 stable?

The 48-hour average was 104 server fps; the low was 61. At its highest the entity count was 111,176, including buildings, deployables and all else. Peak memory was 3,105 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on ZedZalipNet [Classic] | Wipe: 29.10.2026 carry?

Tags from ZedZalipNet [Classic] | Wipe: 29.10.2026, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does ZedZalipNet [Classic] | Wipe: 29.10.2026 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include ZedZalipNet [Classic] | Wipe: 29.10.2026: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does ZedZalipNet [Classic] | Wipe: 29.10.2026 sit among Rust servers?

Player hours for the last seven days place ZedZalipNet [Classic] | Wipe: 29.10.2026 at #7,880, in the top 35% of the ranked field.

At what level does ZedZalipNet [Classic] | Wipe: 29.10.2026 run its population?

Of 100 slots, 0 are filled on ZedZalipNet [Classic] | Wipe: 29.10.2026 at this refresh. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 09:00 UTC shows the highest average: 1 players.

Map and rules

What settings and rules does ZedZalipNet [Classic] | Wipe: 29.10.2026 use?

Gather rate is not mentioned in the name of ZedZalipNet [Classic] | Wipe: 29.10.2026. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on ZedZalipNet [Classic] | Wipe: 29.10.2026: which one is it?

ZedZalipNet [Classic] | Wipe: 29.10.2026 uses a procedural map of size 4,500 with seed 903463, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join ZedZalipNet [Classic] | Wipe: 29.10.2026?

In the Rust console (F1), enter client.connect 109.195.131.173:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.