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Drill-through Server detail

Joey&tanya love server

Offline 109.135.43.95:28015 checked 45d ago

Drill-through
FilterServeris Joey&tanya love server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank – score 0
Last wipe 59d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 141 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 115 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 19 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 11 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 18 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Joey&tanya love server wipe?

Too few wipes on record for Joey&tanya love server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 59 days 8 hours ago.

Server

What is the hosting location of Joey&tanya love server?

No region appears in what Joey&tanya love server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 109.135.43.95:28015 is its address.

What Rust build does Joey&tanya love server run?

The platform is Windows, with Rust network protocol 2632 and build 160556 running on Joey&tanya love server. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Joey&tanya love server, and is it online now?

Last seen 45 days 13 hours ago, Joey&tanya love server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Joey&tanya love server be read?

Tags from Joey&tanya love server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2632 (Protocol): Protocol 2632 is required: your game must match to connect; cs160556 (Build): The game build is 160556; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Joey&tanya love server?

These Rust Server Analytics lists include Joey&tanya love server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What is the population of Joey&tanya love server?

The last sighting of Joey&tanya love server was 45 days 13 hours ago; it is offline at this refresh.

Map and rules

How is Joey&tanya love server configured, and what rules apply?

Gather rate is not mentioned in the name of Joey&tanya love server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for Joey&tanya love server?

Joey&tanya love server uses a procedural map, which the game generates.

How to join

How can a player join Joey&tanya love server?

In the Rust console (F1), enter client.connect 109.135.43.95:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2632
Protocol Protocol 2632 is required: your game must match to connect.
cs160556
Build The game build is 160556.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.