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Drill-through Server detail

vanilla-test

Offline 109.104.223.62:28015 checked 2d ago

Drill-through
FilterServeris vanilla-test
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,264 top 69%
Last wipe 22d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:30 UTC15d ago 1 – running 0
Wed 7 Oct, 09:02 UTC22d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average 44 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 89 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 230 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 7 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 279 / 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 277 / 275

Quick answers

from the figures on this page

Wipe cycle

When does vanilla-test wipe?

The rhythm of vanilla-test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 22 days 18 hours ago.

Wipe day on vanilla-test: what should you expect?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of vanilla-test?

A region is not published by vanilla-test; its region code reads eu1. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 109.104.223.62:28015.

Which Rust version is vanilla-test on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on vanilla-test. Joining requires the same protocol on your game; Steam handles the update.

Is vanilla-test up, and how steady is its uptime?

The current status is offline for vanilla-test, with the last sighting 2 days 13 hours ago. Uptime over the last full days (7) was 2%, or 3 of 168 hours. It entered Rust Server Analytics records on 29 September 2026.

Tags

Which meanings do the tags on vanilla-test carry?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $reu1 (Region code): eu1 is the region code on record are the tags vanilla-test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does vanilla-test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count vanilla-test among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does vanilla-test compare?

Player hours for the last seven days place vanilla-test at #15,264, in the top 69% of the ranked field.

How many players does vanilla-test carry?

vanilla-test is offline at this refresh; the last contact was 2 days 13 hours ago. The population has averaged 0 players over seven days.

Settings

What are the settings on vanilla-test, and its rules?

Gather rate is not mentioned in the name of vanilla-test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

Connection

How do you connect to vanilla-test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.104.223.62:28015.

Server tags

what each one means

Published as mp10,ptrak,$reu1,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$reu1
Region code eu1 is the region code on record.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.