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Drill-through Server detail

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 10m ago

Drill-through
FilterServeris [US] Chrispy Staging
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #10,221 top 46%
Last wipe 7d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 33 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 38 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 202 on average 383 / 425
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 5 / 100
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 154 on average 273 / 325
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average 17 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does [US] Chrispy Staging wipe?

With irregular wipe times, [US] Chrispy Staging offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 7 days 5 hours ago.

On [US] Chrispy Staging, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts [US] Chrispy Staging?

No region tag is published by [US] Chrispy Staging, but the name points to North America; the region code is us5. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 107.211.211.138:29015.

What Rust build does [US] Chrispy Staging run?

The platform is Windows, with Rust network protocol 2635 and build 169317 running on [US] Chrispy Staging. Your game must match the protocol to join, and Steam applies that update.

Is [US] Chrispy Staging up, and how steady is its uptime?

As of the latest refresh, [US] Chrispy Staging is online. Its reported uptime indicates a restart roughly 36 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on [US] Chrispy Staging stable?

Server fps averaged 134 over the last 48 hours, with a floor of 94. At its highest the entity count was 120,000, including buildings, deployables and all else. Peak memory was 2,866 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on [US] Chrispy Staging be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169317 (Build): The game build is 169317; ptrak (Networking): Network layer: RakNet, Rust's default; $rus5 (Region code): Its region code is us5 are the tags [US] Chrispy Staging publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [US] Chrispy Staging appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [US] Chrispy Staging fits are: Community Rust servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does [US] Chrispy Staging hold in the server rankings?

On player hours over seven days, [US] Chrispy Staging ranks #10,221, within the top 46% of ranked servers.

At what level does [US] Chrispy Staging run its population?

Of 50 slots, 0 are filled on [US] Chrispy Staging at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 11:00 UTC shows the highest average: 1 players.

Map and rules

How is [US] Chrispy Staging configured, and what rules apply?

The name of [US] Chrispy Staging does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on [US] Chrispy Staging: which one is it?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on [US] Chrispy Staging. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to [US] Chrispy Staging?

In the Rust console (F1), enter client.connect 107.211.211.138:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs169317
Build The game build is 169317.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus5
Region code Its region code is us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.