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Drill-through Server detail

mortal.wish

Online NA 107.174.232.22:28015 checked 9m ago

Drill-through
FilterServeris mortal.wish
Attributes
vanillacarbonpremium
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,349 top 69% · #1521 in NA
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:04 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 32 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 46 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 200 on average 487 / 525
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 21 / 100
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 153 on average 327 / 350
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average 38 / 200

Quick answers

from the figures on this page

Wipe cycle

When does mortal.wish wipe?

Too few wipes on record for mortal.wish to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 26 days 22 hours.

On mortal.wish, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 27 hours in.

Server

In which region does mortal.wish sit?

Its NA tag puts mortal.wish in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 107.174.232.22:28015 is its address.

What Rust build does mortal.wish run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on mortal.wish. Your game must match the protocol to join, and Steam applies that update.

How reliable is mortal.wish, and is it online now?

mortal.wish reports online at the current check. About 16 hours ago is when it last restarted, judged by its reported uptime. 86% uptime over the last 7 full days, equal to 144 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does mortal.wish show?

Server fps averaged 205 over the last 48 hours, with a floor of 139. At its highest the entity count was 49,221, including buildings, deployables and all else. At its highest, memory use was 3,198 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on mortal.wish be read?

The game's server browser reads the tags mortal.wish publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^y (Carbon): The Carbon plugin framework is installed; ^q (Premium): Rust premium status is required to join; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does mortal.wish appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count mortal.wish among their servers: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does mortal.wish hold in the server rankings?

Ranked on seven-day player hours, mortal.wish is #15,349 overall and #1,521 in North America, within the top 69% of ranked servers.

At what level does mortal.wish run its population?

Population at the current refresh: 0 players on mortal.wish, against 50 slots. The seven-day mean for this server is 0 players.

Map and rules

What are the settings on mortal.wish, and its rules?

No gather rate is given in the name of mortal.wish. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Plugins from Carbon are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.

The map on mortal.wish: which one is it?

mortal.wish uses a procedural map of size 3,000 with seed 2024, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to mortal.wish?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 107.174.232.22:28015. Rust premium status is required to join. Find it online at https://mortalwish.net/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^v,NA,^q,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^y
Carbon The Carbon plugin framework is installed.
^q
Premium Rust premium status is required to join.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.