Rust Server Analytics 71,182 players11,803 servers
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Drill-through Server detail

core_main

Offline 107.13.210.75:28015 checked 11d ago

Drill-through
FilterServeris core_main
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,330 top 70%
Last wipe 105d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctThu 16 Jul
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 22:58 UTC18d ago 2 – running 1
Thu 16 Jul, 09:14 UTC105d ago – – 86.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 522 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 438 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 60 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 66 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 164 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for core_main: what is it?

Too few wipes on record for core_main to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 105 days 4 hours.

Wipe day on core_main: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 31 hours after it began.

Server details

In which region does core_main sit?

A region is not published by core_main. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 107.13.210.75:28015.

What Rust build does core_main run?

Rust network protocol 2223 on Windows is the setup for core_main. The protocol has to match before you can join; Steam updates it automatically.

What uptime does core_main show, and is it up?

The current status is offline for core_main, with the last sighting 11 days 12 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 19 September 2026.

Tags

How should the tags on core_main be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; v2223 (Protocol): Protocol 2223 is required: your game must match to connect; ptrak (Networking): Network layer: RakNet, Rust's default; hd9562fd7 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags core_main publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does core_main appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include core_main: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Population

What position does core_main hold in the server rankings?

The seven-day player-hours rank for core_main is #15,330, inside the top 70% of all ranked servers.

How many players does core_main carry?

core_main is offline at this refresh; the last contact was 11 days 12 hours ago.

Map and rules

What settings and rules does core_main use?

The name of core_main does not state a gather rate. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for core_main?

The game generates a procedural map of size 4,500 with seed 87583452 for core_main. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to core_main?

In the Rust console (F1), enter client.connect 107.13.210.75:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,v2223,hd9562fd7,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
v2223
Protocol Protocol 2223 is required: your game must match to connect.
ptrak
Networking Network layer: RakNet, Rust's default.

Other

hd9562fd7
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.