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Drill-through Server detail

Local_Test

Offline 104.28.249.175:28015 checked 15d ago

Drill-through
FilterServeris Local_Test
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,544 top 71%
Last wipe 15d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:19 UTC15d ago 0 – running 1
Thu 17 Sep, 10:04 UTC40d ago 1 – 25 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 399 / 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 24 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 44 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 185 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 69 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 82 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Local_Test: what is it?

The rhythm of Local_Test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 15 days 15 hours ago the current world was made.

On Local_Test, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does Local_Test sit?

No region appears in what Local_Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 104.28.249.175:28015.

Which Rust version is Local_Test on?

Rust network protocol 2634 and build 167584 on Windows is the setup for Local_Test. Your game must match the protocol to join, and Steam applies that update.

What uptime does Local_Test show, and is it up?

Offline at this refresh: Local_Test, last seen 15 days 14 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.

Tags

Which meanings do the tags on Local_Test carry?

Tags from Local_Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Local_Test?

These Rust Server Analytics lists include Local_Test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Local_Test hold in the server rankings?

On player hours over seven days, Local_Test ranks #15,544, within the top 71% of ranked servers.

What is the population of Local_Test?

No response from Local_Test at the latest check, with a last sighting 15 days 14 hours ago.

Map and rules

What settings and rules does Local_Test use?

Gather rate is not mentioned in the name of Local_Test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.

What is the map for Local_Test?

A procedural map, generated by the game, runs on Local_Test.

Connection

What is the way onto Local_Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.28.249.175:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.