Rust Server Analytics 57,845 players11,674 servers
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Drill-through Server detail

TroubleChute

Offline 104.28.232.40:28015 checked 4d ago

Drill-through
FilterServeris TroubleChute
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #14,579 top 66%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct22 Oct25 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:34 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 567 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 378 / 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 41 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 43 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 158 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 79 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does TroubleChute wipe?

With too few of its wipes on record, TroubleChute's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 23 days 22 hours ago the current world was made.

Wipe day on TroubleChute: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server

What is the hosting location of TroubleChute?

A region is not published by TroubleChute. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 104.28.232.40:28015 is its address.

Which Rust version is TroubleChute on?

On Windows, TroubleChute runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is TroubleChute up, and how steady is its uptime?

The current status is offline for TroubleChute, with the last sighting 4 days 11 hours ago. Uptime over the last full days (7) was 2%, or 4 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.

Tags

Which meanings do the tags on TroubleChute carry?

Tags from TroubleChute, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TroubleChute appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count TroubleChute among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does TroubleChute hold in the server rankings?

The seven-day player-hours rank for TroubleChute is #14,579, inside the top 66% of all ranked servers.

What is the population of TroubleChute?

The last sighting of TroubleChute was 4 days 11 hours ago; it is offline at this refresh. Seven-day figures: an average of 0 players and a peak of 1.

Settings

What settings and rules does TroubleChute use?

Gather rate is not mentioned in the name of TroubleChute. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.

The map on TroubleChute: which one is it?

A procedural map, generated by the game, runs on TroubleChute.

Connection

How do you connect to TroubleChute?

In the Rust console (F1), enter client.connect 104.28.232.40:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.