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Drill-through Server detail

LocalTest

Offline 104.28.232.201:28015 checked 5d ago

Drill-through
FilterServeris LocalTest
Attributes
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,404 top 69%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 12:04 UTC5d ago 0 – running 1
Tue 13 Oct, 12:26 UTC14d ago 1 – 9 days 0
Thu 8 Oct, 14:12 UTC19d ago 1 – 4.9 days 1
Wed 7 Oct, 19:30 UTC20d ago 1 – 0.8 days 1
Fri 2 Oct, 13:27 UTC25d ago 1 – 5.3 days 1
Sun 20 Sep, 15:32 UTC37d ago 1 held half 11.9 days 1
Thu 17 Sep, 07:12 UTC40d ago 1 – 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 564 / 625
Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 36 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 68 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 281 / 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 116 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 122 / 150

Quick answers

from the figures on this page

Wipe data

On what cycle does LocalTest wipe?

With irregular wipe times, LocalTest offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 10 hours.

On LocalTest, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 2 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

What is the hosting location of LocalTest?

No region appears in what LocalTest publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 104.28.232.201:28015 is its address.

What Rust build does LocalTest run?

Rust network protocol 2634 and build 167781 on Windows is the setup for LocalTest. The protocol has to match before you can join; Steam updates it automatically.

How reliable is LocalTest, and is it online now?

Last seen 5 days 8 hours ago, LocalTest now reports offline. Uptime over the last full days (7) was 1%, or 1 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

Which meanings do the tags on LocalTest carry?

Tags from LocalTest, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does LocalTest appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include LocalTest: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does LocalTest compare?

On player hours over seven days, LocalTest ranks #15,404, within the top 69% of ranked servers.

What is the population of LocalTest?

No response from LocalTest at the latest check, with a last sighting 5 days 8 hours ago. Averaged across seven days, the population is 0 players.

Map and rules

What settings and rules does LocalTest use?

No gather rate is given in the name of LocalTest. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on LocalTest: which one is it?

LocalTest uses a procedural map, which the game generates.

Connection

What is the way onto LocalTest?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.28.232.201:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Player slots: 5.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.