Staging Dev Server
Offline 104.28.230.248:28015 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | running | 1 |
| Thu 22 Oct, 05:27 UTC7d ago | 1 | – | 5.5 days | 0 |
| Sun 18 Oct, 21:41 UTC10d ago | 1 | halved by day 1 | 3.3 days | 1 |
| Tue 13 Oct, 19:19 UTC15d ago | 1 | – | 5.1 days | 0 |
| Mon 5 Oct, 11:06 UTC24d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sat 3 Oct, 20:51 UTC25d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 22:17 UTC30d ago | 0 | – | 4.9 days | 0 |
| Fri 25 Sep, 21:37 UTC33d ago | 0 | – | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 539 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 407 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 52 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 47 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 62 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 171 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Staging Dev Server wipe?
The next wipe on Staging Dev Server cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 43 hours ago.
On Staging Dev Server, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.
Server details
In which region does Staging Dev Server sit?
No region appears in what Staging Dev Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 104.28.230.248:28015.
Which Rust version is Staging Dev Server on?
On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169353. Your game must match the protocol to join, and Steam applies that update.
What uptime does Staging Dev Server show, and is it up?
Offline at this refresh: Staging Dev Server, last seen 41 hours ago. 7% uptime over the last 7 full days, equal to 11 of 168 hours. It entered Rust Server Analytics records on 19 September 2026.
Tags
How should the tags on Staging Dev Server be read?
The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs169353 (Build): Game build: 169353; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Staging Dev Server?
These Rust Server Analytics lists include Staging Dev Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
What position does Staging Dev Server hold in the server rankings?
The seven-day player-hours rank for Staging Dev Server is #8,963, inside the top 40% of all ranked servers.
What is the population of Staging Dev Server?
Staging Dev Server is offline at this refresh; the last contact was 41 hours ago. Seven-day figures: an average of 1 players and a peak of 1. The 48-hour peak window is 18:00 UTC, at an average of 1 players.
Settings
How is Staging Dev Server configured, and what rules apply?
No gather rate is given in the name of Staging Dev Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
Connection
What is the way onto Staging Dev Server?
In the Rust console (F1), enter client.connect 104.28.230.248:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.