Rust Server Analytics 67,745 players11,776 servers
All servers
Drill-through Server detail

Staging Dev Server

Offline 104.28.230.248:28015 checked 1d ago

Drill-through
FilterServeris Staging Dev Server
Attributes
Last refreshed
Players now 1/ 50
7-day average 1 peak 1
Rank #8,963 top 40%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC15d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC24d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 539 / 525
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 407 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 52 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 47 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 62 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 171 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Staging Dev Server wipe?

The next wipe on Staging Dev Server cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 43 hours ago.

On Staging Dev Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does Staging Dev Server sit?

No region appears in what Staging Dev Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 104.28.230.248:28015.

Which Rust version is Staging Dev Server on?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169353. Your game must match the protocol to join, and Steam applies that update.

What uptime does Staging Dev Server show, and is it up?

Offline at this refresh: Staging Dev Server, last seen 41 hours ago. 7% uptime over the last 7 full days, equal to 11 of 168 hours. It entered Rust Server Analytics records on 19 September 2026.

Tags

How should the tags on Staging Dev Server be read?

The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs169353 (Build): Game build: 169353; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Staging Dev Server?

These Rust Server Analytics lists include Staging Dev Server: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does Staging Dev Server hold in the server rankings?

The seven-day player-hours rank for Staging Dev Server is #8,963, inside the top 40% of all ranked servers.

What is the population of Staging Dev Server?

Staging Dev Server is offline at this refresh; the last contact was 41 hours ago. Seven-day figures: an average of 1 players and a peak of 1. The 48-hour peak window is 18:00 UTC, at an average of 1 players.

Settings

How is Staging Dev Server configured, and what rules apply?

No gather rate is given in the name of Staging Dev Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

What is the way onto Staging Dev Server?

In the Rust console (F1), enter client.connect 104.28.230.248:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs169353
Build Game build: 169353.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.