Rust Server Analytics 34,284 players11,672 servers
All servers
Drill-through Server detail

My Server Name

Offline 104.28.224.94:28015 checked 1d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 1 peak 1
Rank #13,102 top 59%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep3 Oct9 Oct14 Oct20 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Mon 12 OctSat 10 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:12 UTC1d ago – – running 0
Mon 12 Oct, 14:36 UTC16d ago 1 halved by day 3 15.4 days 1
Sat 10 Oct, 11:23 UTC18d ago 1 held half 2.1 days 0
Fri 2 Oct, 08:56 UTC26d ago 0 – 8.1 days 1
Sun 27 Sep, 17:43 UTC31d ago 1 held half 4.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 140 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 112 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 11 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 15 / 200

Quick answers

from the figures on this page

Wipe data

When does My Server Name wipe?

The next wipe on My Server Name cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 27 hours.

On My Server Name, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 67% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server

Which location hosts My Server Name?

A region is not published by My Server Name. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 104.28.224.94:28015.

What Rust build does My Server Name run?

Rust network protocol 2635 and build 168909 on Windows is the setup for My Server Name. Your game must match the protocol to join, and Steam applies that update.

What uptime does My Server Name show, and is it up?

The current status is offline for My Server Name, with the last sighting 26 hours ago. 1% uptime over the last 7 full days, equal to 1 of 168 hours. 28 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on My Server Name carry?

The game's server browser reads the tags My Server Name publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Server Name?

The following Rust Server Analytics lists count My Server Name among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does My Server Name hold in the server rankings?

On player hours over seven days, My Server Name ranks #13,102, within the top 59% of ranked servers.

How many players does My Server Name carry?

My Server Name is offline at this refresh; the last contact was 26 hours ago. Seven-day figures: an average of 1 players and a peak of 1. The 48-hour peak window is 00:00 UTC, at an average of 1 players.

Settings

How is My Server Name configured, and what rules apply?

Gather rate is not mentioned in the name of My Server Name. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

What is the way onto My Server Name?

In the Rust console (F1), enter client.connect 104.28.224.94:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Capacity of 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.