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Drill-through Server detail

RustGuard Local Development

Offline 104.28.219.137:28015 checked 27d ago

Drill-through
FilterServeris RustGuard Local Development
Attributes
Last refreshed
Players now 0/ 8
7-day average 0 peak –
Rank #15,921 top 70%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:04 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 510 on average 303 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 394 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 952 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 42 / 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 480 / 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 981 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does RustGuard Local Development wipe?

Too few wipes on record for RustGuard Local Development to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 1 hours.

Wipe day on RustGuard Local Development: what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does RustGuard Local Development sit?

No region is published by RustGuard Local Development. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 104.28.219.137:28015.

What Rust build does RustGuard Local Development run?

On Windows, RustGuard Local Development runs Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RustGuard Local Development, and is it online now?

Offline at this refresh: RustGuard Local Development, last seen 27 days 1 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 2 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on RustGuard Local Development be read?

gmrust (Game mode): Rust survival, standard ruleset; mp8 (Max players): Player slots: 8; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags RustGuard Local Development publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RustGuard Local Development?

Among the Rust Server Analytics lists RustGuard Local Development fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does RustGuard Local Development sit among Rust servers?

The seven-day player-hours rank for RustGuard Local Development is #15,921, inside the top 70% of all ranked servers.

How many players does RustGuard Local Development carry?

RustGuard Local Development is offline at this refresh; the last contact was 27 days 1 hours ago.

Map and rules

How is RustGuard Local Development configured, and what rules apply?

No gather rate is given in the name of RustGuard Local Development. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustGuard Local Development: which one is it?

A procedural map, generated by the game, runs on RustGuard Local Development.

How to join

What is the way onto RustGuard Local Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.28.219.137:28015.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp8
Max players Player slots: 8.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166586
Build The game build is 166586.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.