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Drill-through Server detail

Local_Test

Offline 104.28.217.175:28015 checked 15d ago

Drill-through
FilterServeris Local_Test
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,543 top 71%
Last wipe 15d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct15 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:19 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average 220 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average 15 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 21 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 126 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 38 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Local_Test wipe?

Too few wipes on record for Local_Test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 15 days 19 hours.

On Local_Test, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of Local_Test?

No region appears in what Local_Test publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 104.28.217.175:28015.

What Rust build does Local_Test run?

On Windows, Local_Test runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Local_Test show, and is it up?

Last seen 15 days 17 hours ago, Local_Test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 16 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Local_Test carry?

The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Local_Test?

The following Rust Server Analytics lists count Local_Test among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Local_Test hold in the server rankings?

On player hours over seven days, Local_Test ranks #15,543, within the top 71% of ranked servers.

How many players does Local_Test carry?

No response from Local_Test at the latest check, with a last sighting 15 days 17 hours ago.

Settings

What settings and rules does Local_Test use?

Gather rate is not mentioned in the name of Local_Test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC off.

The map on Local_Test: which one is it?

The game generates a procedural map for Local_Test.

How to join

How can a player join Local_Test?

In the Rust console (F1), enter client.connect 104.28.217.175:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167584
Build Build number 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.