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Drill-through Server detail

TEST

Offline 104.28.214.230:28015 checked 2d ago

Drill-through
FilterServeris TEST
Attributes
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #7,930 top 36%
Last wipe 3d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 341 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 281 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 32 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 21 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 40 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 122 / 200

Quick answers

from the figures on this page

Wipe data

When does TEST wipe?

Too few wipes on record for TEST to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 3 days 22 hours ago.

Server

What is the hosting location of TEST?

A region is not published by TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 104.28.214.230:28015.

What Rust build does TEST run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on TEST. Joining requires the same protocol on your game; Steam handles the update.

How reliable is TEST, and is it online now?

Offline at this refresh: TEST, last seen 2 days 16 hours ago. 12% uptime over the last 3 full days, equal to 9 of 72 hours. The first sighting of it by Rust Server Analytics was on 25 October 2026.

Lists and tags

How should the tags on TEST be read?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TEST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists TEST fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does TEST compare?

On player hours over seven days, TEST ranks #7,930, within the top 36% of ranked servers.

What is the population of TEST?

The last sighting of TEST was 2 days 16 hours ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 1.

Map and rules

What settings and rules does TEST use?

No gather rate is given in the name of TEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for TEST?

The game generates a procedural map for TEST.

Connection

How can a player join TEST?

In the Rust console (F1), enter client.connect 104.28.214.230:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.