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Drill-through Server detail

Staging Dev Server

Offline 104.28.198.246:28015 checked 19h ago

Drill-through
FilterServeris Staging Dev Server
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #10,111 top 45%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 0
Tue 27 Oct, 08:11 UTC1d ago – – – 1
Thu 22 Oct, 05:27 UTC6d ago – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC15d ago 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC23d ago 1 – 4.9 days 1
Wed 30 Sep, 06:26 UTC28d ago 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC29d ago 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago 0 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 135 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 117 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 12 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 22 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 11 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 21 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Staging Dev Server wipe?

No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 34 hours.

Wipe day on Staging Dev Server: what should you expect?

The average busiest count over recent wipes is 1 players. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

What is the hosting location of Staging Dev Server?

A region is not published by Staging Dev Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 104.28.198.246:28015.

What Rust build does Staging Dev Server run?

Rust network protocol 2635 and build 169483 on Windows is the setup for Staging Dev Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is Staging Dev Server, and is it online now?

Offline at this refresh: Staging Dev Server, last seen 19 hours ago. Uptime over the last full days (7) was 6%, or 10 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Tags

Which meanings do the tags on Staging Dev Server carry?

The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169483 (Build): The game build is 169483; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Staging Dev Server?

Among the Rust Server Analytics lists Staging Dev Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does Staging Dev Server hold in the server rankings?

Player hours for the last seven days place Staging Dev Server at #10,111, in the top 45% of the ranked field.

How many players does Staging Dev Server carry?

Staging Dev Server is offline at this refresh; the last contact was 19 hours ago. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 09:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does Staging Dev Server use?

No gather rate is given in the name of Staging Dev Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.

Connection

What is the way onto Staging Dev Server?

In the Rust console (F1), enter client.connect 104.28.198.246:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs169483
Build The game build is 169483.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.