Staging Dev Server
Offline 104.28.198.246:28015 checked 19h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 08:11 UTC1d ago | – | – | – | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | – | – | 5.1 days | 0 |
| Fri 16 Oct, 15:30 UTC12d ago | 1 | halved by day 1 | 5.6 days | 1 |
| Tue 13 Oct, 18:57 UTC15d ago | 1 | – | 2.9 days | 0 |
| Sat 10 Oct, 15:43 UTC18d ago | 2 | held half | 3.1 days | 0 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | – | 4.9 days | 1 |
| Wed 30 Sep, 06:26 UTC28d ago | 1 | held half | 5.5 days | 1 |
| Tue 29 Sep, 16:25 UTC29d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 13:59 UTC32d ago | 0 | – | 3.1 days | 0 |
| Sun 20 Sep, 06:18 UTC38d ago | 1 | – | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 135 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 117 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 12 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 22 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 11 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 21 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Staging Dev Server wipe?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 34 hours.
Wipe day on Staging Dev Server: what should you expect?
The average busiest count over recent wipes is 1 players. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server
What is the hosting location of Staging Dev Server?
A region is not published by Staging Dev Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 104.28.198.246:28015.
What Rust build does Staging Dev Server run?
Rust network protocol 2635 and build 169483 on Windows is the setup for Staging Dev Server. Your game must match the protocol to join, and Steam applies that update.
How reliable is Staging Dev Server, and is it online now?
Offline at this refresh: Staging Dev Server, last seen 19 hours ago. Uptime over the last full days (7) was 6%, or 10 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.
Tags
Which meanings do the tags on Staging Dev Server carry?
The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169483 (Build): The game build is 169483; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Staging Dev Server?
Among the Rust Server Analytics lists Staging Dev Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
What position does Staging Dev Server hold in the server rankings?
Player hours for the last seven days place Staging Dev Server at #10,111, in the top 45% of the ranked field.
How many players does Staging Dev Server carry?
Staging Dev Server is offline at this refresh; the last contact was 19 hours ago. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 09:00 UTC shows the highest average: 1 players.
Settings
What settings and rules does Staging Dev Server use?
No gather rate is given in the name of Staging Dev Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.
Connection
What is the way onto Staging Dev Server?
In the Rust console (F1), enter client.connect 104.28.198.246:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.