Rust Server Analytics 77,657 players11,837 servers
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Drill-through Server detail

MyLocalRust

Offline 104.28.198.244:28015 checked 23h ago

Drill-through
FilterServeris MyLocalRust
Attributes
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #10,737 top 48%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75112:0013:0014:00Wiped Wed 28 Oct, 12:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct23 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:07 UTC1d ago – – running 0
Mon 19 Oct, 12:04 UTC10d ago 1 halved by day 3 9 days 0
Sat 17 Oct, 18:58 UTC11d ago 1 – 1.7 days 1
Wed 7 Oct, 08:06 UTC22d ago 1 – 10.5 days 0
Wed 23 Sep, 22:17 UTC35d ago 0 – 13.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 555 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 175 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 178 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 346 / 225

Quick answers

from the figures on this page

Wipe data

On what cycle does MyLocalRust wipe?

The next wipe on MyLocalRust cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.

On MyLocalRust, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 3 when it didn't hold.

Server

In which region does MyLocalRust sit?

No region appears in what MyLocalRust publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 104.28.198.244:28015 is its address.

What Rust build does MyLocalRust run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on MyLocalRust. Joining requires the same protocol on your game; Steam handles the update.

Is MyLocalRust up, and how steady is its uptime?

Offline at this refresh: MyLocalRust, last seen 23 hours ago. Uptime over the last full days (7) was 2%, or 4 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 September 2026.

Tags

How should the tags on MyLocalRust be read?

The game's server browser reads the tags MyLocalRust publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature MyLocalRust?

These Rust Server Analytics lists include MyLocalRust: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does MyLocalRust sit among Rust servers?

Player hours for the last seven days place MyLocalRust at #10,737, in the top 48% of the ranked field.

How many players does MyLocalRust carry?

The last sighting of MyLocalRust was 23 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1. The 48-hour peak window is 13:00 UTC, at an average of 1 players.

Map and rules

How is MyLocalRust configured, and what rules apply?

The name of MyLocalRust does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC off.

The map on MyLocalRust: which one is it?

The game generates a procedural map for MyLocalRust.

How to join

How do you connect to MyLocalRust?

In the Rust console (F1), enter client.connect 104.28.198.244:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.