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Drill-through Server detail

Pyro Test Server

Online 104.234.251.154:28035 checked 10m ago

Drill-through
FilterServeris Pyro Test Server
Attributes
quad moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #8,463 top 38%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, and #452 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:17 UTC5d ago 1 – running 0
Sun 18 Oct, 19:16 UTC10d ago 1 halved by day 1 5 days 0
Sun 11 Oct, 21:22 UTC17d ago 1 held half 6.9 days 0
Wed 7 Oct, 06:17 UTC22d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC22d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC26d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC34d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 7 / 60
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average 9 / 80
Geležinis Miškas quad · 6 on average 5 / 99
Rustoria.co -Us Mondays NA · quad · 5 on average 18 / 300
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average 2 / 100
Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BP NA · quad · weekly · 3 on average 0 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Pyro Test Server: what is it?

The next wipe on Pyro Test Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 5 days 18 hours ago.

Wipe day on Pyro Test Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 75% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

What is the hosting location of Pyro Test Server?

No region is published by Pyro Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 104.234.251.154:28035 is its address.

Which Rust version is Pyro Test Server on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Pyro Test Server. Your game must match the protocol to join, and Steam applies that update.

What uptime does Pyro Test Server show, and is it up?

The current status of Pyro Test Server is online. The uptime it reports puts the last restart at about 5 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Pyro Test Server perform well?

Server fps averaged 68 over the last 48 hours, with a floor of 40. At its highest the entity count was 82,282, including buildings, deployables and all else. Peak memory was 3,979 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on Pyro Test Server carry?

The game's server browser reads the tags Pyro Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^r (Roleplay): Roleplay is the format here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Pyro Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Pyro Test Server fits are: Modded Rust servers: live data and Best Rust roleplay servers. On the server list, the filters that return it are: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Population

Against other Rust servers, how does Pyro Test Server compare?

On player hours over seven days, Pyro Test Server ranks #8,463, within the top 38% of ranked servers. In the quad peer group, the rank is #452.

What is the population of Pyro Test Server?

Pyro Test Server holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.

Map and rules

How is Pyro Test Server configured, and what rules apply?

The name of Pyro Test Server does not state a gather rate. Up to 4 players can form a group (quad). roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on Pyro Test Server: which one is it?

A procedural map of size 3,500 with seed 250694, generated by the game, runs on Pyro Test Server. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join Pyro Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.234.251.154:28035. Find it online at https://discord.com/invite/sCQCaHTNdX.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Player slots: 50.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Gameplay

^r
Roleplay Roleplay is the format here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.