Pyro Test Server
Online 104.234.251.154:28035 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #452 of the quad servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 19:16 UTC10d ago | 1 | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC22d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC22d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC26d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC34d ago | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 7 / 60 |
| #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 6 on average | 9 / 80 |
| Geležinis Miškas | quad · 6 on average | 5 / 99 |
| Rustoria.co -Us Mondays | NA · quad · 5 on average | 18 / 300 |
| LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 3 on average | 2 / 100 |
| Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BP | NA · quad · weekly · 3 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Pyro Test Server: what is it?
The next wipe on Pyro Test Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 5 days 18 hours ago.
Wipe day on Pyro Test Server: what should you expect?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 75% of recent wipes. By day 1 it had fallen below half where the hold failed.
Server details
What is the hosting location of Pyro Test Server?
No region is published by Pyro Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 104.234.251.154:28035 is its address.
Which Rust version is Pyro Test Server on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Pyro Test Server. Your game must match the protocol to join, and Steam applies that update.
What uptime does Pyro Test Server show, and is it up?
The current status of Pyro Test Server is online. The uptime it reports puts the last restart at about 5 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Pyro Test Server perform well?
Server fps averaged 68 over the last 48 hours, with a floor of 40. At its highest the entity count was 82,282, including buildings, deployables and all else. Peak memory was 3,979 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on Pyro Test Server carry?
The game's server browser reads the tags Pyro Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^r (Roleplay): Roleplay is the format here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Pyro Test Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Pyro Test Server fits are: Modded Rust servers: live data and Best Rust roleplay servers. On the server list, the filters that return it are: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Population
Against other Rust servers, how does Pyro Test Server compare?
On player hours over seven days, Pyro Test Server ranks #8,463, within the top 38% of ranked servers. In the quad peer group, the rank is #452.
What is the population of Pyro Test Server?
Pyro Test Server holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.
Map and rules
How is Pyro Test Server configured, and what rules apply?
The name of Pyro Test Server does not state a gather rate. Up to 4 players can form a group (quad). roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
The map on Pyro Test Server: which one is it?
A procedural map of size 3,500 with seed 250694, generated by the game, runs on Pyro Test Server. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join Pyro Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.234.251.154:28035. Find it online at https://discord.com/invite/sCQCaHTNdX.