⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN
Online NA · us1 104.143.3.90:28115 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:49 UTC8h ago | – | – | – | 0 |
| Tue 27 Oct, 11:48 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 11:49 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 11:49 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:49 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 11:49 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 11:49 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:49 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 11:49 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 11:49 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 11:49 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 11:49 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 11:49 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:24 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 11:48 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 12:25 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 11:48 UTC14d ago | – | – | – | 0 |
| Tue 13 Oct, 12:25 UTC15d ago | – | – | – | 1 |
| Mon 12 Oct, 11:48 UTC16d ago | – | – | – | 0 |
| Sun 11 Oct, 11:48 UTC17d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX | NA · no group limit · 54 on average | 139 / 152 |
| UKN.GG - US Sandbox - Creative | Build | Noclip | NA · groups of 1000+ · 5 on average | 2 / 200 |
| [RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX | EU · no group limit · 451 on average | 177 / 767 |
| [EU] THE WAR I Creative I Builder Map | EU · groups of 8+ · 8 on average | 19 / 110 |
| UKN.GG - EU Sandbox - Creative | Build | Noclip | EU · groups of 1000+ · 6 on average | 5 / 200 |
| [EU] Rumblest »F1 Staging Test | Team-only PvP« | EU · groups of 8+ · 2 on average | 4 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN wipe?
Every few hours brings a fresh world on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, so there is no wipe schedule, and a reset does not qualify as a wipe.
Server details
In which region does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN sit?
Its NA tag puts ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN in North America, and us1 is its region code. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 104.143.3.90:28115.
What Rust build does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN run?
Rust network protocol 2635 and build 168909 on Linux is the setup for ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. Your game must match the protocol to join, and Steam applies that update.
What uptime does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN show, and is it up?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN reports online at the current check. The uptime it reports puts the last restart at about 4 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN perform well?
Over 48 hours the average held at 60 server fps, and the minimum was 56. Entity count reached 427, covering buildings, deployables and the rest of the world. Memory use reached 3,183 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN carry?
gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity of 150 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus1 (Region code): Region code: us1; ^c (Creative): No gathering, just sandbox building at will; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with the loot handed over; ^k (Build server): Base design and building practice; ^j (Battle royale): Fight while the zone tightens, after looting up; ^i (Battlefield): High rates and kits drive fast PvP; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): Its browser listing sits in North America are the tags ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: Modded Rust servers: live data, Rust aim training servers, Rust battlefield servers, Rust build and creative servers, Rust servers tagged creative and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
What position does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN hold in the server rankings?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN holds #9,907 on seven-day player hours and #1,274 in North America, inside the top 45% of the ranked field.
How many players does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN carry?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN holds 0 players of its 150 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 3. The 48-hour peak window is 19:00 UTC, at an average of 0 players.
Settings
How is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN configured, and what rules apply?
Gather rate is not mentioned in the name of ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. No custom group limit: 8 players is the standard. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC on.
The map on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: which one is it?
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: ● RAID META BASES ●.
Connection
How can a player join ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
In the Rust console (F1), enter client.connect 104.143.3.90:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://teatime.gg.