A Rust Server
Online EU 104.143.2.3:28213 checked 15m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Wednesday 4 November, 04:27 UTC, in 6d 11h. Every Wednesday at 04:27 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 11h | Wed 4 Nov, 04:27 UTC | its own |
| 8d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 11h | Wed 11 Nov, 04:27 UTC | its own |
| 20d 11h | Wed 18 Nov, 04:27 UTC | its own |
| 27d 11h | Wed 25 Nov, 04:27 UTC | its own |
| 34d 11h | Wed 2 Dec, 04:27 UTC | its own |
| 36d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 11h | Wed 9 Dec, 04:27 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 04:27 UTC12h ago | – | – | running | 0 |
| Wed 14 Oct, 04:27 UTC14d ago | 0 | – | – | 0 |
| Wed 7 Oct, 04:27 UTC21d ago | 0 | – | 7 days | 0 |
| Fri 2 Oct, 08:31 UTC26d ago | 0 | – | 4.8 days | 0 |
| Wed 30 Sep, 04:27 UTC28d ago | 0 | – | 2.2 days | 0 |
| Wed 23 Sep, 04:27 UTC35d ago | 0 | – | 7 days | 0 |
| Wed 16 Sep, 04:28 UTC42d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 24 / 200 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 13 / 175 |
| TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 23 on average | 42 / 100 |
| RustAria #2 [х2 | NoLimit | Мoскoвcкий] | EU · groups of 16+ · weekly · 12 on average | 6 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for A Rust Server: what is it?
The wipe rhythm of A Rust Server is every Wednesday at 04:27 UTC. A wipe is scheduled for Wednesday 4 November at 04:27 UTC, according to this server's cycle. 12 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Wipe day on A Rust Server: what should you expect?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server
Which location hosts A Rust Server?
The EU tag on A Rust Server lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.143.2.3:28213.
What Rust build does A Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is the setup for A Rust Server. Joining requires the same protocol on your game; Steam handles the update.
How reliable is A Rust Server, and is it online now?
A Rust Server reports online at the current check. The uptime it reports puts the last restart at about 6 hours ago. Uptime over the last full days (7) was 3%, or 5 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on A Rust Server stable?
Server fps averaged 5 over the last 48 hours, with a floor of 5. Entity count reached 7,804, covering buildings, deployables and the rest of the world. Peak memory was 721 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do A Rust Server's tags stand for?
The game's server browser reads the tags A Rust Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does A Rust Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count A Rust Server among their servers: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
What position does A Rust Server hold in the server rankings?
A Rust Server holds #15,452 on seven-day player hours and #2,582 in Europe, inside the top 69% of the ranked field.
At what level does A Rust Server run its population?
A Rust Server holds 0 players of its 40 slots as of the latest update. Averaged across seven days, the population is 0 players.
Settings
How is A Rust Server configured, and what rules apply?
No gather rate is given in the name of A Rust Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on A Rust Server: which one is it?
A procedural map of size 1,300 with seed 1, generated by the game, runs on A Rust Server. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join A Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.143.2.3:28213.