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Drill-through Server detail

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 11m ago

Drill-through
FilterServeris US | 2x |DEVELOPEMENT|
Attributes
2x moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #9,651 top 43%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC32d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 374 on average 106 / 150
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 155 on average 65 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 98 on average 24 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average 4 / 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average 1 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 46 on average 75 / 150

Quick answers

from the figures on this page

Wipe data

The wipe schedule for US | 2x |DEVELOPEMENT|: what is it?

Too few wipes on record for US | 2x |DEVELOPEMENT| to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 16 days 12 hours.

Wipe day on US | 2x |DEVELOPEMENT|: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

What is the hosting location of US | 2x |DEVELOPEMENT|?

Without a region tag, US | 2x |DEVELOPEMENT| still has a name that points to North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 104.143.2.118:29015 is its address.

Which Rust version is US | 2x |DEVELOPEMENT| on?

On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is US | 2x |DEVELOPEMENT| up, and how steady is its uptime?

US | 2x |DEVELOPEMENT| reports online at the current check. About 19 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

Does US | 2x |DEVELOPEMENT| perform well?

Server fps averaged 25 over the last 48 hours, with a floor of 25. Buildings, deployables and all other world objects brought the entity total to 74,234. Memory use reached 2,022 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do US | 2x |DEVELOPEMENT|'s tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags US | 2x |DEVELOPEMENT| publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature US | 2x |DEVELOPEMENT|?

The following Rust Server Analytics lists count US | 2x |DEVELOPEMENT| among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player numbers

Where does US | 2x |DEVELOPEMENT| sit among Rust servers?

The seven-day player-hours rank for US | 2x |DEVELOPEMENT| is #9,651, inside the top 43% of all ranked servers.

How many players does US | 2x |DEVELOPEMENT| carry?

Population at the current refresh: 0 players on US | 2x |DEVELOPEMENT|, against 100 slots. The seven-day mean is 0 players, against a peak of 2.

Map and rules

What settings and rules does US | 2x |DEVELOPEMENT| use?

Gather at 2x on US | 2x |DEVELOPEMENT|, according to the server name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for US | 2x |DEVELOPEMENT|?

A procedural map of size 3,750 with seed 33333, generated by the game, runs on US | 2x |DEVELOPEMENT|. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called SCRAPLAND.GG.

Connection

How can a player join US | 2x |DEVELOPEMENT|?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.143.2.118:29015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.