US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC32d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 374 on average | 106 / 150 |
| US Limitless 2x Monthly Main | No BP Wipes | x2 | NA · groups of 12+ · 2x · monthly · 155 on average | 65 / 200 |
| [US] Stevious 2x Mondays | Vanilla | 10/26 | NA · groups of 12+ · 2x · weekly · 98 on average | 24 / 200 |
| [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 | NA · groups of 8+ · 2x · weekly · 85 on average | 4 / 150 |
| [US] Stevious 2x Main | Vanilla | 10/22 | NA · groups of 12+ · 2x · weekly · 77 on average | 1 / 200 |
| [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | | NA · groups of 8+ · 2x · weekly · 46 on average | 75 / 150 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for US | 2x |DEVELOPEMENT|: what is it?
Too few wipes on record for US | 2x |DEVELOPEMENT| to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 16 days 12 hours.
Wipe day on US | 2x |DEVELOPEMENT|: what should you expect?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.
Server details
What is the hosting location of US | 2x |DEVELOPEMENT|?
Without a region tag, US | 2x |DEVELOPEMENT| still has a name that points to North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 104.143.2.118:29015 is its address.
Which Rust version is US | 2x |DEVELOPEMENT| on?
On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is US | 2x |DEVELOPEMENT| up, and how steady is its uptime?
US | 2x |DEVELOPEMENT| reports online at the current check. About 19 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.
Does US | 2x |DEVELOPEMENT| perform well?
Server fps averaged 25 over the last 48 hours, with a floor of 25. Buildings, deployables and all other world objects brought the entity total to 74,234. Memory use reached 2,022 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do US | 2x |DEVELOPEMENT|'s tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags US | 2x |DEVELOPEMENT| publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature US | 2x |DEVELOPEMENT|?
The following Rust Server Analytics lists count US | 2x |DEVELOPEMENT| among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Player numbers
Where does US | 2x |DEVELOPEMENT| sit among Rust servers?
The seven-day player-hours rank for US | 2x |DEVELOPEMENT| is #9,651, inside the top 43% of all ranked servers.
How many players does US | 2x |DEVELOPEMENT| carry?
Population at the current refresh: 0 players on US | 2x |DEVELOPEMENT|, against 100 slots. The seven-day mean is 0 players, against a peak of 2.
Map and rules
What settings and rules does US | 2x |DEVELOPEMENT| use?
Gather at 2x on US | 2x |DEVELOPEMENT|, according to the server name. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.
What is the map for US | 2x |DEVELOPEMENT|?
A procedural map of size 3,750 with seed 33333, generated by the game, runs on US | 2x |DEVELOPEMENT|. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called SCRAPLAND.GG.
Connection
How can a player join US | 2x |DEVELOPEMENT|?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.143.2.118:29015.