DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Online NA 104.143.2.107:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 02:37 UTC, in 1d 3h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 3h | Fri 30 Oct, 02:37 UTC | its own |
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 3h | Fri 13 Nov, 02:37 UTC | its own |
| 29d 3h | Fri 27 Nov, 02:37 UTC | its own |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 3h | Fri 11 Dec, 02:37 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:37 UTC12d ago | 1 | – | running | 1 |
| Tue 13 Oct, 00:56 UTC15d ago | 1 | held half | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] | NA · groups of 8+ · 5x · biweekly · 30 on average | 38 / 150 |
| Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats | NA · groups of 10+ · 5x · biweekly · 3 on average | 4 / 100 |
| BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d ago | NA · groups of 8+ · 5x · biweekly · 2 on average | 4 / 200 |
| Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps | NA · groups of 14+ · 3x · biweekly · 55 on average | 118 / 150 |
| [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo | NA · groups of 15+ · 10x · biweekly · 46 on average | 54 / 100 |
| [US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons | NA · groups of 12+ · 3x · biweekly · 9 on average | 16 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?
The tag sets the prediction: too few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes are on record to confirm its schedule. Friday 30 October at 02:37 UTC is the date the next wipe falls on. The current world dates from 12 days 16 hours. The tags carry an every-two-weeks wipe schedule.
Wipe day on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server details
What is the hosting location of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
In North America, according to its NA tag, sits DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.143.2.107:28015.
Which Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?
On Linux, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.
How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online now?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction reports online at the current check. About 11 days 21 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 10 October 2026.
Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction perform well?
The 48-hour average was 5 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 79,566. At its highest, memory use was 5,370 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction be read?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; NA (North America): The server browser files it under North America are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
The following Rust Server Analytics lists count DEADFALL | COMING SOON | 5x PvE Zombies | Under construction among their servers: 5x Rust servers, measured live, Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Population
Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit among Rust servers?
Ranked on seven-day player hours, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is #15,344 overall and #1,522 in North America, within the top 69% of ranked servers.
What is the population of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Population at the current refresh: 0 players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, against 100 slots. The seven-day mean for this server is 0 players.
Settings
How is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction configured, and what rules apply?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction names a 5x gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
How to join
How do you connect to DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.143.2.107:28015.