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Drill-through Server detail

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 8m ago

Drill-through
FilterServeris DEADFALL | COMING SOON | 5x PvE Zombies |…
Attributes
5x biweekly wipes moddedcarbonpve
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,344 top 69% · #1522 in NA
Last wipe 12d ago biweekly schedule
Next wipe 1d 3h Fri 30 Oct, 02:37 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246800:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 1d 3h. Its biweekly schedule tag · low confidence

usual gap3.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
1d 3hFri 30 Oct, 02:37 UTCits own
7d 19hThu 5 Nov, 19:00 UTCFW force wipe
15d 3hFri 13 Nov, 02:37 UTCits own
29d 3hFri 27 Nov, 02:37 UTCits own
35d 19hThu 3 Dec, 19:00 UTCFW force wipe
43d 3hFri 11 Dec, 02:37 UTCits own

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 1 – running 1
Tue 13 Oct, 00:56 UTC15d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 30 on average 38 / 150
Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats NA · groups of 10+ · 5x · biweekly · 3 on average 4 / 100
BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d ago NA · groups of 8+ · 5x · biweekly · 2 on average 4 / 200
Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps NA · groups of 14+ · 3x · biweekly · 55 on average 118 / 150
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 46 on average 54 / 100
[US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons NA · groups of 12+ · 3x · biweekly · 9 on average 16 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?

The tag sets the prediction: too few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes are on record to confirm its schedule. Friday 30 October at 02:37 UTC is the date the next wipe falls on. The current world dates from 12 days 16 hours. The tags carry an every-two-weeks wipe schedule.

Wipe day on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

What is the hosting location of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

In North America, according to its NA tag, sits DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.143.2.107:28015.

Which Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?

On Linux, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

How reliable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online now?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction reports online at the current check. About 11 days 21 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 10 October 2026.

Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction perform well?

The 48-hour average was 5 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 79,566. At its highest, memory use was 5,370 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction be read?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; NA (North America): The server browser files it under North America are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The following Rust Server Analytics lists count DEADFALL | COMING SOON | 5x PvE Zombies | Under construction among their servers: 5x Rust servers, measured live, Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Population

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit among Rust servers?

Ranked on seven-day player hours, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is #15,344 overall and #1,522 in North America, within the top 69% of ranked servers.

What is the population of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Population at the current refresh: 0 players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, against 100 slots. The seven-day mean for this server is 0 players.

Settings

How is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction configured, and what rules apply?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction names a 5x gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

How to join

How do you connect to DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.143.2.107:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.